New sprites based nebulae

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Fenerit M
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Re: New sprites based nebulae

Post #61by Fenerit » 29.08.2011, 21:19

Eta Carine is on the path? :)
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Cham M
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Re: New sprites based nebulae

Post #62by Cham » 30.08.2011, 00:54

Aaarrgh ! So close, and yet so far away ! :evil:

etaCar.jpg
web.jpg
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Re: New sprites based nebulae

Post #63by Cham » 30.08.2011, 01:17

Some progress :

etacar2.jpg


Need more work on that model family.
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Re: New sprites based nebulae

Post #64by Cham » 30.08.2011, 12:12

This morning, I had an interesting idea and the effect is very good ! Two fluffy rings superposed, rotating with a small difference in their rotation period. One of the ring has the "blend add" option in its CMOD definition while the other doesn't. The net effect is a very convincing "hot" accretion disk (the picture below doesn't do justice to the live effect) :

rings.jpg


Same ring around a pulsar. Isn't she beautifull with her clothes ? ;)
ringy.jpg
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Re: New sprites based nebulae

Post #65by MiR » 30.08.2011, 17:50

Cham wrote:Yes, the models are highly mathematical in origin. While a user wihout any knowledge on maths could in principle use the Mathematica file, by just changing the 20 parameters in the code's header and test the models in Celestia, it wont be very practical without knowing what he's doing with the parameters !

These models cannot be done without maths knowledge, unfortunately.
That's what I thought as much. Although I am interested - and rudimentary educated - in mathematical formulas and concepts ... but that was long ago. And Mathematica - I've taken a look on it - is really very complex.
So, thank you Martin for your reply.


Fenerit wrote:Few years ago I made an experiment to warm an exoplanet with sprites. It is always a prototype, but you can take a look.
http://shatters.net/forum/viewtopic.php?f=6&t=12921
Oh, thanks Massimo for the link (and the files). I didn't seen this site before... and I like it. A little too bad that it has stopped...

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Re: New sprites based nebulae

Post #66by Cham » 30.08.2011, 19:48

Woa ! Now, this is a shooting star ! ;)

pulsar.jpg
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Re: New sprites based nebulae

Post #67by Cham » 31.08.2011, 10:36

Still working on the lobes nebula. I'm really not satisfied with it yet.

lobes.jpg
lobes1.jpg
lobes2.jpg
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Re: New sprites based nebulae

Post #68by Fenerit » 31.08.2011, 12:48

They looks fine, tough.
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Re: New sprites based nebulae

Post #69by Cham » 31.08.2011, 17:38

Some pictures of real planetary nebulae which are an inspiration for my two-lobes models :

hub5hstl.jpg
ngc-6302.jpg
PIA09194.jpg


I may put a similar nebula around Betelgeuse, which apparently has a nebula forming around it :

http://www.sciencedaily.com/releases/20 ... 085844.htm

Some interesting pages on planetary nebulae, as references...

http://www.biochem.szote.u-szeged.hu/as ... ebula1.htm

http://www.noao.edu/image_gallery/plane ... bulae.html
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Re: New sprites based nebulae

Post #70by Cham » 31.08.2011, 19:48

I've found several nice sets of parameters :

lobes.jpg


More to come ...
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Re: New sprites based nebulae

Post #71by Cham » 31.08.2011, 20:44

Here are 12 variations on the lobes nebula. Please, tell me which you prefer. Any crittics, comments, opinion, etc ?
I need comments to improve the models.

Preview :
12lobes.jpg


Pack of 12 nebulae to test :
http://fsgregs.startlogic.com/Public_Fi ... ebulae.zip (905 KB)
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Re: New sprites based nebulae

Post #72by MiR » 01.09.2011, 13:07

I think your technique has the advantage that the colors can be changed in your add-ons.

Therefore it would be important to me to make the color adjustments adequately to a chemical composition of the different nebulae.
Because the representation (harmonizing with the performance of galaxies in Celestia) is almost perfect, in my view.

M.

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Re: New sprites based nebulae

Post #73by t00fri » 01.09.2011, 14:04

Here are some comments about rendering planetary nebulae (PN) from my point of view. For Celestia.Sci, I did already quite a bit of preparatory work about rendering issues of PN. There is also a rich literature about the subject.

Firstly, one needs to know about the morphology of PN that will allow a systematical classification, in analogy to the Hubble classes for galaxies. It actually turns out that all known PN can be satisfactorily represented by ONE 3d shape (with 2 lobes) that exhibits an axial symmetry! When looked at under different angles, the well-known and very different PN patterns appear in skyplane projection!

For a detailed discussion of these basic aspects, see e.g. this scientific paper
http://www.mpi-inf.mpg.de/~magnor/publi ... tvcg05.pdf

Here are some crucial quotes from that paper:

Most PN exhibit a symmetry axis. This axisymmetry
reduces the 3D volumetric reconstruction problem to a
2D emission density function in cylindrical coordinates

The universal 3d model for PN looks qualitatively like this

pn-model.jpg


++++++++++++++++++++++++
In this post, I just wanted to emphasize that for a transparent, systematic and economic approach to the rendering of PN, symmetry considerations and the generic morphology class is crucial. The latter is supported from physics considerations (see paper)
++++++++++++++++++++++++

I am coding all this in C++ to fit into Celestia's DSO class scheme. Moreover, I am using internal sprites and Perlin noise functions that are long employed to render the irregular galaxies in Celestia. Here is a colored example (DDO64) in Celestia.Sci in comparison to SDSS imaging (right)

DDO64.jpg


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Re: New sprites based nebulae

Post #74by Cham » 01.09.2011, 14:09

Fridger, we don't see much in your example above. Can you make the pictures larger ?
And apparently, your example is just a galaxy, not a planetary nebula, according the the left corner info.

Also, what about more colorised examples (M57, Eta Car, etc) ? Can you give some examples of your rendering in these cases ?
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Re: New sprites based nebulae

Post #75by t00fri » 01.09.2011, 14:22

Cham wrote:Fridger, we don't see much in your example above. Can you make the pictures larger ?
And apparently, your example is just a galaxy, not a planetary nebula, according the the left corner info.

Also, what about more colorised examples (M57, Eta Car, etc) ? Can you give some examples of your rendering in these cases ?

I included the DDO64 irregular galaxy example merely as a reminder that Perlin noise is a familiar tool in Celestia ;-) .

As I indicated above, only the logistics for implementing PN is completed, not the rendering code. However, the latter is no big deal, once the PN axis symmetry and the single model approach are accepted. A problem that I am still contemplating about is how to deduce the orientation angles of the universal 3D (2-lobe) model from scientific PN catalogs (that refer of course to the 2D skyplane)!?

If I have something to display, it will be over at CelestialMatters. As usual, I'll make a notice here.

Fridger
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Re: New sprites based nebulae

Post #76by Cham » 01.09.2011, 14:30

Well then Fridger. However, since your way is VERY far away from a completed state and available, my approach still has its value.
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Re: New sprites based nebulae

Post #77by t00fri » 01.09.2011, 14:55

Cham wrote:Well then Fridger. However, since your way is VERY far away from a completed state and available, my approach still has its value.

Sure, your approach is certainly useful and the results look quite pleasing. Yet for my taste the approach so far lacks some systematics and also has no better clue about model orientation parameters in 3D space. As I noted, the rendering part is now largely routine within the mentioned framework and thanks to the existing scientific papers. Last not least, my OGL coding abilities have strongly improved after recoding a lot of OGL stuff for Celestia.Sci from scratch.

Unfortunately, Celestia development has come to an effective halt, despite ChrisL's recent assertions.
chris wrote:
The existence of Cosmographia doesn't mean the end of Celestia, nor does it mean the end of my own participation in Celestia development.

Hence some of us, don't feel too much motivated to continue thinking and working in terms of Celestia...or to wait a long time without receiving substantial feedback from Chris.

Fridger
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Re: New sprites based nebulae

Post #78by t00fri » 01.09.2011, 15:23

Cham,

back to to Perlin noise for a moment:

here is a larger screenshot of the irregular SMC in Celestia.Sci.
Click
smc.jpg


A great feature of the Perlin noise function is that one may control the "granularity" and other features very easily by varying just a couple of parameters. That is certainly handy for rendering PN as well.

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Re: New sprites based nebulae

Post #79by Cham » 01.09.2011, 15:29

t00fri wrote:A great feature of the Perlin noise function is that one may control the "granularity" and other features very easily by varying just a couple of parameters. That is certainly handy for rendering PN as well.

It's interesting. I'll check if the Perlin noise is included in Mathematica. However, I can control and adjust the granulity too with the Beta distributions in my models, by adjusting several parameters (actually, the parameter space of my model is very large, and the results are hard to expect since there are so many possibilities).
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Re: New sprites based nebulae

Post #80by t00fri » 01.09.2011, 15:57

There are many links to Perlin Noise in the net and as it seems Mathematica has it, too.
For Maple one gets it via Mathlab that works in conjunction with Maple.

If you switch to images in Google you'll get a great variety of 2d Perlin noise imaging

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