dirkpitt wrote:chris wrote:There's some sort of problem with point sprites on the Mac, and I haven't been able to figure out what it is. I'm inclined to believe that it's a driver problem--at the very least, there's nothing I'm doing that should bring down a computer completely.
For me it always either 1) Crashes just Celestia, or 2) Hard-crashes the OS.
The problem only occurs on the OGL2 path and VBO's need to be enabled.
(2) happened when I also removed the texture declaration from the cmod. I saw this debug message in my system.log after I rebooted: "kernel[0]: ATIRadeon9700::wait_for_rb_space: Overflowed block waiting for FIFO space. Have 2, need 8. RBBM_STATUS 0x84116100".
I can try out a couple of other things if it'll help.
Yes, anything you can do to help debug this would be immensely appreciated. The fact that it doesn't crash when VBOs are disabled is very interesting. Is the model rendered correctly when they're turned off?
--Chris