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The texture is a high resolution image of a sedimentary rock used for decoration (one of several, actually) at our local train depot. The reddish material is actually mudstone, and if you look carefully, you might be able to see the mudcracks preserved in it.
As for further correcting, there won't be much to do. Pole pinch, of course, and bump mapping. But I *might* overlay some craters, perhaps from a nice neutral-colored world such as Mimas (yes, I'll be avoiding Herschel Crater; that would be too obvious!).
Anyway, thoughts?
...John...