Posted: 27.09.2005, 23:06
Yep..you lost me there..hehe!...Good luck!
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=6&t=7888
Bob Hegwood wrote:...However, wouldn't this kind of positioning and El Christou's desire to
position the spacecraft correctly require an XYZ file?
bh wrote:Yep..you lost me there..hehe!...Good luck!
ElChristou wrote:Sundog, I don't know how react the meshcenter command in that case, but it's not the desired effect...
Code: Select all
"Liberty Bell 7" "Sol/Earth"
{
Class "spacecraft"
Mesh "lb7.cmod"
MeshCenter [0.0 0.0 0.003]
Radius 0.003
# approx position at 2'30" from take off before extention of periscope:
LongLat [ -79.8 28.3 70 ]
Obliquity 260
RotationPeriod 0.09
PrecessionRate 360.9856414795
EquatorAscendingNode -25
Albedo 0.10
}
sundog wrote:I misunderstood what you wanted, the model was slightly eccentric about its axis, MeshCenter fixes it.
I could be wrong again, but see if this is what you are looking for...
sundog wrote:...I could be wrong again, but see if this is what you are looking for...
ElChristou wrote:Yep, You can download Final release on ML or HERE (4mo)
I would like to know if all is ok with the pdf readme on Windows/Linux.
Don't forget to visit the InfoURL, the design is quite simple for now, but I don't have time to do better... Bye
hehElChristou wrote:I think I love you, you know?
ElChristou wrote:Now of course I want to know what do PrecessionRate and EquatorAscendingNode... ...because I was really far away to use those commands...
Can you tell me? (or someone else for sure because you have done more than enough)
Code: Select all
"Liberty Bell 7" "Sol/Earth"
{
Class "spacecraft"
Mesh "lb7.cmod"
MeshCenter [ 0 0 0.003 ] # for correcting any eccentric rotation.
Orientation [ 90 1 0 0 ] # corrects the rotational axis (poles).
Radius 0.003
# approx position at 2'30" from take off before extension of periscope:
LongLat [ -79.8 28.3 70 ]
RotationPeriod 0.09
PrecessionRate 360.9856414794 # approximates Earths daily rotation.
Obliquity 80 # axis tilt in degrees.
EquatorAscendingNode -25 # direction of tilt in degrees.
Albedo 0.10
InfoURL "http://www.celestiamotherlode.net/creators/elchristou/HTML/LB7/"
}
sundog wrote:...I'm not very good at explaining things but...
BrainDead wrote:Absolutely beautiful and stunningly accurate.
BrainDead wrote:...Where's the crack?...
ElChristou wrote:Seems I must do a 1.01 version![]()
Later I think...
BrainDead wrote:...I'm very sorry I mentioned it now Chris... It was NOT my
intention to make you revise the model. <sigh> It's just that I
personally wanted this model to be as realistic as possible.
It brings back a lot of memories to this old Brain-Dead Geezer.
Vincent wrote:...But with the OpenGL Vertex program and OpenGL Vertex/Nvidia Combiners modes, the model looks like "Emissive true" was enabled...