
This make me think that the locations data sets should be automatically modified if oblateness is ON...
ElChristou wrote:Ok, recently I think I have marmalade in place of brain! Oblateness! Why no one use this setting??
This make me think that the locations data sets should be automatically modified if oblateness is ON...
Yes, neither do I obviously.ElChristou wrote:Because oblateness is commented out in the default solar system ssc... and seems I don't do anything as everybody else...![]()
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"Earth" "Sol"
{
Texture "EarthRealistic.jpg"
NightTexture "EarthNight.jpg"
NormalMap "EarthNormal.jpg"
SpecularMap "EarthSpecular.jpg"
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 100.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378.140 # Equatorial.
Atmosphere
{
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
CloudHeight 7
CloudSpeed 65
CloudMap "EarthClouds.png"
Mie 0.001
MieAsymmetry -0.25
Rayleigh [ 0.001 0.0025 0.006 ]
MieScaleHeight 12
}
CustomOrbit "vsop87-earth"
EllipticalOrbit
{
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
UniformRotation
{
Period 23.9344694
Inclination -23.4392911
MeridianAngle 280.5 # Offset at default epoch J2000.
}
Albedo 0.10
}
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AltSurface "High Resolution" "Sol/Earth"
{
Color [ 0.85 0.85 1.0 ]
Texture "BlueMarble.ctx"
NormalMap "EarthNormal.ctx"
NightTexture "EarthNight.ctx"
SpecularPower 100.0
SpecularColor [ 0.5 0.5 0.55 ]
}
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VirtualTexture
{
ImageDirectory "BMNG"
BaseSplit 0
TileSize 1024
TileType "png"
}
BobHegwood wrote:...I have "oblateness" nowhere in my definitions. Just FYI...
ElChristou wrote:suppose you know that dds is much better in term of performances, right?
Cham wrote:ElChristou wrote:suppose you know that dds is much better in term of performances, right?
dds degrades quality, I think, which isn't the case of png.
Cham wrote:Guys, could one of you upload your hires 64K textures (with normalmap and specular texture) to the ML ? Should be better use of the ressources there than all those crappy Star Trek like textures in the SF trash section.
Cham wrote:EDIT : ElChristou, maybe you should report your finding with labels and oblateness as a bug, to Chris.
Cham wrote:Guys, could one of you upload your hires 64K textures (with normalmap and specular texture) to the ML ? Should be better use of the ressources there than all those crappy Star Trek like textures in the SF trash section.
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"Arkenu 1" "Sol/Earth"
{
Class "surfacefeature"
Mesh "circle.cmod"
LongLat[ 23.7186111 22.047225 0.001 ]
Radius 3.4000
RotationOffset 214.2186111
Orientation [ 22.047225 1 0 0]
Albedo 0
}
"Arkenu 2" "Sol/Earth"
{
Class "surfacefeature"
Mesh "circle.cmod"
LongLat[ 23.7946 22.09975 0.001 ]
Radius 5.0000
RotationOffset 214.2946
Orientation [ 22.09975 1 0 0]
Albedo 0
}
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Location "Arkenu 1" "Sol/Earth"
{
LabelColor [ 0.380 0.663 0.725 ]
LongLat [ 23.7186111 22.047225 0 ]
Size 3.4000
Type "AA"
}
Location "Arkenu 2" "Sol/Earth"
{
LabelColor [ 0.380 0.663 0.725 ]
LongLat [ 23.7946 22.09975 0 ]
Size 5.0000
Type "AA"
}
Cham wrote:Please, could you show us a better (closer) view of the craters ? We don't see them on this picture...