
I like this idea, and will give as much input as I can.
The reason I hesitate is that I can add the necessary code for those
who do NOT know how to create the SSC files, and I can also
explain the installations. Should I do this, or simply DELETE the
offending add-ons?
Fightspit wrote:I notice that the "64K Jestr Earth Mark" in Earth surface map section is not realistic because it is not based from the BMNG but a previous Blue Marble (42k):
http://earthobservatory.nasa.gov/Newsro ... _2002.html
Bob, I think you can keep the 32K but not the 64K because of my explanation above.
Here the links of the two '64K' version (JPG and DDS):
http://www.celestiamotherlode.net/catal ... ddon_id=59
http://www.celestiamotherlode.net/catal ... ddon_id=60
What do you think ?
SkyScraper wrote:If you dont have the approval to modify the addon by it's creator you could place a patch just beneath the download link thet
can contain any missing data and could be updated anytime by an administrator.
It's just a thought.
No, we do not really need to keep this old stuff. Kick it away!BobHegwood wrote:Do we really need to keep these add-ons around when much better, and higher-resolution images are available by the boatload?
BobHegwood wrote:This is McWgog's 256-byte Mimas Bump Map and 512-byte Mimas surface texture.
Do we really need to keep these add-ons around when much better,
and higher-resolution images are available by the boatload?
Comments?
BobHegwood wrote:Appreciate the reply, but do we still even need Bump Maps?
Serious question here. I thought that Normal Maps covered this
procedure since 1.4.1?
BobHegwood wrote:Appreciate the reply, but do we still even need Bump Maps?
Serious question here. I thought that Normal Maps covered this
procedure since 1.4.1?
Other comments?
Thanks, Bob
chris wrote:
That doesn't mean that bump maps should be automatically rejected, but a planet bump map that's only 256x128 (I'm assuming that's what you meant by 256 byte) is useless.
--Chris
BobHegwood wrote:Latest deletion candidate is located HERE
I've never tried to document how to translate from the format used by mpcorb.dat. It is straight forward, I seem to recall. I did it only once when I was trying to reproduce the orbital relationships claimed for the various asteroid families. Since my initial attempts did not show the expected family relationships, I decided I must be doing something wrong, but pressure from other projects kept me from spending more time on it.Guillermo wrote:I wish I had time for this, it mustn't be difficult at all. I'm sure all the documentation is somewhere in Selden's website.