
Atmosphere Guage 3.0 to SSC Editor 1.0
-
PlutonianEmpire
- Posts: 1374
- Joined: 09.09.2004
- Age: 40
- With us: 20 years 7 months
- Location: MinneSNOWta
- Contact:
-
- Posts: 835
- Joined: 27.09.2004
- With us: 20 years 6 months
- Location: Massachusetts, USA
Much better, very cool app. Can't wait to try it on an actual system. The only thing I noticed is that the controls go VERY fast. They are difficult to use effectively. Past that the visuals and color interface are great. Good work Ras.
Homebrew:
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
WinXP Pro SP2
Asus A7N8X-E Deluxe
AMD Athlon XP 3000/333 2.16 GHz
1 GB Crucial RAM
80 GB WD SATA drive
ATI AIW 9600XT 128M
buggs_moran wrote:Much better, very cool app. Can't wait to try it on an actual system. The only thing I noticed is that the controls go VERY fast. They are difficult to use effectively. Past that the visuals and color interface are great. Good work Ras.
I have yet to implement a framerate independant turn based system to my liking... Ill see if that can be fixed soon...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
I couldn't find the sun, myself....
It's going to take a bit to get used to this kind of interface, but I like it!
I'm curious, is there a way to impliment pre-selected positions for the camera, such as viewing the sunset, or viewing the sun at high noon? A standard horizon view at an altitude of half a kilometer, or an orbital view at an altidue of 1,000 kilometers? It might be helpful to have "quick links" to something like this, although the ability to fly about is certainly helpful and fun.
...john...
It's going to take a bit to get used to this kind of interface, but I like it!
I'm curious, is there a way to impliment pre-selected positions for the camera, such as viewing the sunset, or viewing the sun at high noon? A standard horizon view at an altitude of half a kilometer, or an orbital view at an altidue of 1,000 kilometers? It might be helpful to have "quick links" to something like this, although the ability to fly about is certainly helpful and fun.
...john...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan
--Carl Sagan
Dollan wrote:I couldn't find the sun, myself....
...john...
Use the left arrow key and rotate all the way around... If it doesnt show up, post your complete system specs including driver version for your video card... I think this may be a support issue in the OpenGL ARB points extention...
Paolo,
I have plans in posting the source soon...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
It will be a useful tool.
I also have an error message : "Error Accessing JPG err: 124852"
even with v3.0.1
When I run it with FileMon and RegMon (sysinternal) the only thing I saw was that the program try to create a file on c:\ (File name change each time c:\tpc, c:\t5o, ...). What's wrong ?
I manage to see Planet, the Sun, colors selectors and buttons with my GeForce 6200, but select a color seems to do nothing on the planet's atmosphere ?
Bye
JLL
I also have an error message : "Error Accessing JPG err: 124852"
even with v3.0.1

When I run it with FileMon and RegMon (sysinternal) the only thing I saw was that the program try to create a file on c:\ (File name change each time c:\tpc, c:\t5o, ...). What's wrong ?

I manage to see Planet, the Sun, colors selectors and buttons with my GeForce 6200, but select a color seems to do nothing on the planet's atmosphere ?

Bye
JLL
AMD Ath1800+ 512mb : Nvidia GeForce6200 AGP 256mb
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON
jll wrote:It will be a useful tool.
I also have an error message : "Error Accessing JPG err: 124852"
even with v3.0.1![]()
Not sure about that one... This error is with jpglib itself or possibly the jpg is corrupt... Test the next version that comes out and let me know what file it stops on... My guess its either the font or the moon... Do you see the font? and or the moon texture?
jll wrote:When I run it with FileMon and RegMon (sysinternal) the only thing I saw was that the program try to create a file on c:\ (File name change each time c:\tpc, c:\t5o, ...). What's wrong ?![]()
Not quite sure I follow you but Ill see what files are being output by the program other than atmosphere.txt....
jll wrote:I manage to see Planet, the Sun, colors selectors and buttons with my GeForce 6200, but select a color seems to do nothing on the planet's atmosphere ?![]()
I think that there imight be a more serious error beyond my control on that one... If the error keeps cropping up with other users I will probably guess its with the code itself...Its possible that its the compiler optimisations that could cause these wierd errors... I will compile the next version without any optimisations...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Ok I compiled without any optiomisation and added an editor view so it will be easier to see changes... I think I may have fixed the camera response timing a bit... And added a debug output file... If you post problems with the jpg loader or buttons, copy & paste the debug.txt in your post...
http://celestialvisions.net/files/atmosphere3.0.2.zip
The editor will in the future allow you to edit the values and see the results in the GUI window....As it of course will eventually move towards editing in real time an entire planet.... And then an entire system of planets...
http://celestialvisions.net/files/atmosphere3.0.2.zip
The editor will in the future allow you to edit the values and see the results in the GUI window....As it of course will eventually move towards editing in real time an entire planet.... And then an entire system of planets...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Rassilon wrote:Ok I compiled without any optiomisation and added an editor view so it will be easier to see changes... I think I may have fixed the camera response timing a bit... And added a debug output file... If you post problems with the jpg loader or buttons, copy & paste the debug.txt in your post...
http://celestialvisions.net/files/atmosphere3.0.2.zip
The editor will in the future allow you to edit the values and see the results in the GUI window....As it of course will eventually move towards editing in real time an entire planet.... And then an entire system of planets...
The thing is interesting and I would like to contribute.
I would like to join your project if possible.
Is it possible?
Kind regards.
Paolo wrote:Rassilon wrote:Ok I compiled without any optiomisation and added an editor view so it will be easier to see changes... I think I may have fixed the camera response timing a bit... And added a debug output file... If you post problems with the jpg loader or buttons, copy & paste the debug.txt in your post...
http://celestialvisions.net/files/atmosphere3.0.2.zip
The editor will in the future allow you to edit the values and see the results in the GUI window....As it of course will eventually move towards editing in real time an entire planet.... And then an entire system of planets...
The thing is interesting and I would like to contribute.
I would like to join your project if possible.
Is it possible?
Kind regards.
Sure...I think I could greatly benefit for the help!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Rassilon wrote:Paolo wrote:Rassilon wrote:Ok I compiled without any optiomisation and added an editor view so it will be easier to see changes... I think I may have fixed the camera response timing a bit... And added a debug output file... If you post problems with the jpg loader or buttons, copy & paste the debug.txt in your post...
http://celestialvisions.net/files/atmosphere3.0.2.zip
The editor will in the future allow you to edit the values and see the results in the GUI window....As it of course will eventually move towards editing in real time an entire planet.... And then an entire system of planets...
The thing is interesting and I would like to contribute.
I would like to join your project if possible.
Is it possible?
Kind regards.
Sure...I think I could greatly benefit for the help!
I have a sourceforge space. I can host your project on it. I'm an intermediate C++ coder.
What can I do?
Kind regards
Yeah I am at work and got side tracked... Basically I was wanting to know if you want to go ahead and setup your account and tonight I will upload the source to the CVS...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Hi,
it goes better and better
Well, I run v3.0.2 and experiment a strange behaviour
As shown in the next picture, square sun and no editor
With an error message in debug.txt
I remember to have read that there were problems with moon's texture
With the Gimp i resize moon from 1024x512 to 512x256 and all is OK
I use sysinternals tools (http://www.sysinternals.com) to try to understand all the problems I can meet with Windows.
In this case I want to understand what was the JPG error I met with 3.0.1.
The result is shown below :
We can see atmosphere program trying to create c:\tcc this time
Bye
JLL
it goes better and better

Well, I run v3.0.2 and experiment a strange behaviour

As shown in the next picture, square sun and no editor


With an error message in debug.txt
Code: Select all
test value 8 in file: editor.cpp passed line: 34 in function: Editor::init
test value Error Accessing textures/moon.jpg err: 1244144 in file: jpg.cpp passed line: 156 in function: JPEG::loadJPEG
I remember to have read that there were problems with moon's texture

With the Gimp i resize moon from 1024x512 to 512x256 and all is OK


I use sysinternals tools (http://www.sysinternals.com) to try to understand all the problems I can meet with Windows.
In this case I want to understand what was the JPG error I met with 3.0.1.
The result is shown below :

We can see atmosphere program trying to create c:\tcc this time

Bye
JLL
AMD Ath1800+ 512mb : Nvidia GeForce6200 AGP 256mb
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON
Ive downloaded Filemon and Ill track down what that is... From what I can see its creating tcc only with the moon.jpg... In the next release I will use mars and see if its with the moon.jpg... Could there be hidden some code inside that image
That was from the Celestia textures from the latest release...

I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Heres the third release... It now has a help window... Click on the ?
http://www.celestialvisions.net/files/a ... e3.0.3.zip
Also the atmosphere.txt and debug.txt now save to the C drive... The next version will allow you to specify a working directory...
You can also edit the variables in the editor window and they will reflect in the viewer... Just click on the viewer to update what you type in the editor...
http://www.celestialvisions.net/files/a ... e3.0.3.zip
Also the atmosphere.txt and debug.txt now save to the C drive... The next version will allow you to specify a working directory...
You can also edit the variables in the editor window and they will reflect in the viewer... Just click on the viewer to update what you type in the editor...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Hi,
I still have the same problem with 1024x512 moon texture when I start the program.
The error message is
But when I load texture with the menu (after I replaced moon.jpg with 512x128 one to manage to start), there is no problem
even if the texture is 4k !! (ex : jupiter texture)
Strange isn't it ?
Besides that, this program finally allowed me to understand the effect of all that configuration parameters.
Thanks
JLL
I still have the same problem with 1024x512 moon texture when I start the program.
The error message is
test value 8 in file: editor.cpp passed line: 34 in function: Editor::init
test value Error Accessing textures/moon.jpg err: 1244068 in file: jpg.cpp passed line: 156 in function: JPEG::loadJPEG
But when I load texture with the menu (after I replaced moon.jpg with 512x128 one to manage to start), there is no problem

even if the texture is 4k !! (ex : jupiter texture)

Strange isn't it ?
Besides that, this program finally allowed me to understand the effect of all that configuration parameters.
Thanks
JLL
AMD Ath1800+ 512mb : Nvidia GeForce6200 AGP 256mb
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON
WinXPPro:FS1280x1024x32:
Celestia 1.4.1:Earth 4Kdds:Clouds 4Kdds:Night 4Kdds:Moon 4kdds:Galaxy ON