New Horizons Add-On

Post requests, images, descriptions and reports about work in progress here.
symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

Post #21by symaski62 » 03.02.2006, 01:38

windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Avatar
Jeam Tag M
Posts: 540
Joined: 01.04.2003
Age: 60
With us: 21 years 7 months
Location: Southern suburb, Paris, France

Post #22by Jeam Tag » 03.02.2006, 09:53

jestr wrote:OK,I have just made catalogue entries on the Motherlode for my New Horizons addon.
I have included an xyz orbit for the craft and also for Pluto (so for 2015 you get 2 Pluto's in Celestia).
Jestr, this is superb, as usual, but it seems to me that you have not credited a texture for your second Pluto in the ADD .ssc file, so it appears blank for me. Or do have made something wrong? BTW, when I added into the file a texture name and add this texture (a fictitious Pluto) into the medres folder of the addon, all works fine. Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY

jestr
Posts: 612
Joined: 14.09.2003
With us: 21 years 2 months
Location: Bridgwater,UK

Post #23by jestr » 03.02.2006, 10:03

Yes,I fear you may be correct,Jeam.When I was making the addon,I included some of my own,but later deleted them to save on space.They will need some though,even if only the default ones (of course the only "real" ones).Jestr

Avatar
Jeam Tag M
Posts: 540
Joined: 01.04.2003
Age: 60
With us: 21 years 7 months
Location: Southern suburb, Paris, France

Post #24by Jeam Tag » 03.02.2006, 11:04

jestr wrote:Yes,I fear you may be correct,Jeam.When I was making the addon,I included some of my own,but later deleted them to save on space.They will need some though,even if only the default ones (of course the only "real" ones).Jestr
OK Jestr! Two choices: you can recompile the addon with a medres fictitious texture of yours, for artistic license. But you can also ask Ulrich to edit the CML pack: just adding lines for the main celestia textures (pluto-lok.jpg and pluto-lok-spec.jpg) no necessary to include these, that is working very well... Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY

Avatar
Jeam Tag M
Posts: 540
Joined: 01.04.2003
Age: 60
With us: 21 years 7 months
Location: Southern suburb, Paris, France

Post #25by Jeam Tag » 03.02.2006, 11:28

Another solution: you could edit the .ssc with your references, and tell users to download your pluto textures (pluto.jpg and plutonormal.jpg) on your majormoons page http://www.jestrstuff.50megs.com/extras/addons/JestrsMajorMoons/textures/medres/majormedres.html, iguess this is the ones you are speaking about? IT is the ones i used for my test :lol:

Post scriptum, I remember you said it was based on the Praesaepe's Pluto. Do you have a copy of these textures? I lost them on a degraded cdrom :( If you have, could you sent a pack to me? Thanks, Jeam
Last edited by Jeam Tag on 03.02.2006, 11:57, edited 1 time in total.
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY

jestr
Posts: 612
Joined: 14.09.2003
With us: 21 years 2 months
Location: Bridgwater,UK

Post #26by jestr » 03.02.2006, 11:47

Sorry Jeam it was a long time ago,I see the link to Praesaepe's website is broken,I dont think I have the originals anymore but I will check and see.I think the easiest solution would be for someone at the Motherlode to edit the ssc to point to the standard pluto_lok texture,cheers,Jestr

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 6 months

Post #27by Fightspit » 04.02.2006, 21:24

Jestr,

I want to say thank you to have made this add-on which is aviable at:

http://www.celestiamotherlode.net/catal ... don_id=913

Bye!

edit link
Last edited by Fightspit on 05.02.2006, 16:52, edited 1 time in total.
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

jestr
Posts: 612
Joined: 14.09.2003
With us: 21 years 2 months
Location: Bridgwater,UK

Post #28by jestr » 05.02.2006, 00:13

Thanks for the applause Fightspit,but you are gonna have to change the link above as I have changed the addon and uploaded some newer versions,
including two large files that now include some hires (4k) fictional textures for Pluto and Charon.I have also included the jpleph.dat file pointed
to by Chris Laurel above for better orbital data for Pluto.
If you download either of the larger two files though you must copy over the
jpleph.dat file from the addons data folder to your Celestia\data folder before
running Celestia or else Celestia will fail to start at all.
Heres a screenshot with the new textures



Image



The smaller files are the previous ones corrected so that Pluto and Charon have their normal textures back again.Hope you all like them,Jestr

Avatar
Joe
Posts: 162
Joined: 29.02.2004
With us: 20 years 8 months
Location: United Kingdom

Re: New Horizons Add-On

Post #29by Joe » 08.07.2013, 01:27

chris wrote:There's no VSOP87 orbit for Pluto, so the errors in its position are much greater than for the other eight planets of the solar system. As an alternative to using an XYZ file for Pluto, you can use the JPL DE406 ephemerides with Celestia. ... ... ... This particular chunk of the full DE406 ephemeris gives very accurate positions for the planets and Moon for the years 1800-2100.
In solarsys.ssc file, the Moon is defined by:

Code: Select all

"Moon:Earth I" "Sol/Earth"
{
   Texture "moon.*"
   BumpMap "moonbump.*"
   BumpHeight 3.5
   Radius   1737.53
   # Oblateness 0.002

   InfoURL "http://www.nineplanets.org/luna.html"

   CustomOrbit "moon"

   # Overridden by CustomOrbit
   # EllipticalOrbit {
   #   Period           27.321661
   #   SemiMajorAxis    384400
   #   Eccentricity     0.054900
   #   Inclination      5.15
   # }

   OrbitFrame {
      EquatorJ2000 { Center "Sol/Earth" }
   }

   BodyFrame { EquatorJ2000 {} }
   CustomRotation "iau-moon"

   # Overriden by CustomRotation
   # UniformRotation
   # {
   #    Inclination    23.4608
        #    AscendingNode 359.9949
        #    MeridianAngle  38.3213
   # }

   LunarLambert 1.0

   Albedo           0.12
}


If I used JPL DE406 ephemerides, I shall modify the Moon's definition into:

Code: Select all

Modify "Moon" "Sol/Earth"
{
    CustomOrbit "jpl-moon-earth"
     OrbitFrame
    {
        EclipticJ2000 { Center "Sol/Earth" }
    }
}


My question is: whether OrbitFrame is EclipticJ2000 or EquatorJ2000? Would anybody help?
Joe
8O

Avatar
Chuft-Captain
Posts: 1779
Joined: 18.12.2005
With us: 18 years 11 months

Re: New Horizons Add-On

Post #30by Chuft-Captain » 10.07.2013, 06:13

"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Avatar
Joe
Posts: 162
Joined: 29.02.2004
With us: 20 years 8 months
Location: United Kingdom

Re: New Horizons Add-On

Post #31by Joe » 10.07.2013, 09:33

Thanks to Chuft-Captain, it is a very helpful link.
It is encouraging to see some senior Celestians (or respectful old hands) are still around in the forum---a light of hopeful reviving in the dark for the community :) .
Joe

8O

Avatar
Chuft-Captain
Posts: 1779
Joined: 18.12.2005
With us: 18 years 11 months

Re: New Horizons Add-On

Post #32by Chuft-Captain » 10.07.2013, 10:12

In actual fact, it is Selden who should be thanked for the wealth of information he has compiled over the years (although some is now out-dated).
I just happen to have been around long enough to know about his resources.
Another link that you may find more or less helpful in this circumstance is: http://en.wikibooks.org/wiki/Celestia/Reference_Frames#EclipticJ2000_property
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Avatar
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Re: New Horizons Add-On

Post #33by John Van Vliet » 10.07.2013, 22:05

--- edit----


Return to “Add-on development”