It looks like I did in fact leave a residual offset in my published texture. My base texture, to which everything else was aligned, was the uncompressed version of this:
Global mosaic of Voyager hi-res and med-res images of Io, resampled to 16 pixels per degree or 1.99 km/pixel, size 5760 x 2880 pixels. From Tony Rosanova at USGS Flagstaff. Longitude range 360 - 0 degrees, latitude range 90 - -90 degrees.
http://www.lowell.edu/users/ijw/maps/iomaphires.jpg
My understanding is that this is the most geometrically refined global mosaic of Io, and substantially geomerically better than the orange/violet Voyager color mosaics most textures are based on. I did my best to align the positions of everything else (the 3 Galileo low-res projovian color fragments and the high-res antijovian hemisphere) to this (this is NOT easy without more speciallized cartographic software), while aligning the colors of everything to that of the high-res true-color anti jovian hemisphere imaged by Galileo.
Checking 6 different features against Tony Rosanova's mosaic above, it appears that 0 longitude is between pixel (GIMP ordering) of 1871 and 1872 from the seam, whereas it should occur between pixels 2047 and 2048.
That indicates an offset to the right (East) by 176 pixels is actually correct. It would technically be better to do a pixel correct adjustment at my working resolution of 16 pixels/degree (5760 across), but unfortunately, that version has been lost to an overambitious disk-drive cleanup. I decided it wasn't quite good enough for an 8k Io.
I have made a correction to offset the Io textures to the East by 176 pixels, and am currently uploading that corrected versions as both .png and .dds to the website
http://laika.012webpages.com/celestia. Thanks to Toti for identifying this error.
If you still think its 7 pixels (about half a degree) off, I disclaim copyright to this work, and you are free to do whatever gets you through the night with it.