Well it looks like I got a system that is fully stable or at least stable for over 50,000 years. Because I have 2 heavy weights in the outer system Gigus and Roubemon, all of the outer planets need to have almost perfectly circular orbits with a standardized osculation. Unless someone can find orbits that are closer in AU and still work I guess these are my new numbers.
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Rylix Eight Test Run for 50,000yrs
Name Size (km) Mass (EM) Major Axis (AU) Ecc Inc Osc
Rylix 1475000 399798.995
Vilox 8326 0.37520938 0.138 0.139 6.3212 Stable
Caligo 6842 0.185929648 0.218 0.024 4.3629 Stable
Hyperion 20642 4.907872697 0.562 0.015 1.3251 Stable
Prealos 14369 1.458961474 1.169 0.009 0.0000 Stable
Gigus 157282 2696.81742 7.439 0.010 1.0010 Stable 1/1
Suranus 119695 165.159129 15.442 0.011 1.0012 Stable 3/1
Alecaea 50976 16.19765494 24.510 0.014 2.3601 Stable 6/1
Tisirosyne 49362 14.27135678 32.116 0.017 2.4209 Stable 9/1
Megaia 52369 16.91792295 38.906 0.020 2.2212 Stable 12/1
Roubemon 133690 299.8324958 56.513 0.021 1.8315 Stable 21/1
Frigida 3812 0.012110553 74.035 0.027 3.2126 Stable 3/2*
Distare 7321 0.098994975 89.687 0.022 2.9135 Stable 2/1*
*Based upon Roubemon
About the only reason why I am classifying Fridiga and Distare as planets is because they are too large, and too dense to be KBO?€™s and were probably inner planet ejected by Gigus sometime in the past, and Roubemon pulled them into circular orbits, or something to that affect.
So now that I have a working system, I guess I need to get back to making textures for all the planets or updating them. Most of them will not change based upon what I have written about the planets, but one is going to be difficult and that is Vilox. Vilox went from being a Mercury type planet to the core of a planet and I am not sure what type of texture to use. It will probably need to be some type of hell bent volcanic world, but I do not know what that would look like from orbit. Any suggestions?
Finally I have not been able to inject any random objects into gravity because I don?€™t know how and can not find any options in version 2 of gravity nor is it in the online FAQ. I?€™m fairly sure that the asteroid belts that I outlined will work.