current ISS model

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bh
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Post #41by bh » 13.06.2007, 16:46

Okay... for you linuxers and anybody else whose having probs with textures on this model, please download these...

http://www.bobhundley.com/celestia/issjune07t.zip

and

http://www.bobhundley.com/celestia/issjpegs.zip

I'll have to go back through the older models and relink the meshes to the jpegs... doh!
regards...bh.

ElChristou
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Post #42by ElChristou » 13.06.2007, 16:59

Bob, what size of texture do you use?
Image

bh
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Post #43by bh » 13.06.2007, 17:11

Hello Chris... They vary... most are 64x64, some are 128x64. I hope that's okay?!
regards...bh.

ElChristou
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Post #44by ElChristou » 13.06.2007, 17:44

Don't you think in using bigger files? I mean you can even go for highres textures using DDS files to keep the whole stuff very smooth...
Haven't you tried?
Image

bh
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Post #45by bh » 13.06.2007, 17:48

Err... no :oops:
regards...bh.

danielj
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Post #46by danielj » 13.06.2007, 18:53

It DOESN??T WORK.
I converted the images to PNG,but the small details,like NASA,ESA logos and the US flag,for example, are not displayed at all...
But other textures were displayed,even when it was in bmp format.I think Celestia ACTUALLY recognizes the .BMP files!

bh wrote:Looks okay on my box... will look into converting to jpg however.

Could be a bit of a job renaming all textures and linking to mesh, will have to do this for all incarnations of Andrews original model.

bh
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Post #47by bh » 13.06.2007, 19:03

No... I forgot about the flags and logos... oh well.
regards...bh.

aanker
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Post #48by aanker » 13.06.2007, 20:46

bh wrote:No... I forgot about the flags and logos... oh well.

It looks great! I have been watching NASA TV off and on today and haven't noticed any flags or logos.. all of the other textures that were on previous versions show on this one. Thank you Sir!

Regards

steffens
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Post #49by steffens » 14.06.2007, 10:35

bh wrote:Okay... for you linuxers and anybody else whose having probs with textures on this model, please download these...
Thanks a lot! But there are still some references to BMP files in the model???

danielj wrote:It DOESN??T WORK.
I converted the images to PNG,but the small details,like NASA,ESA logos and the US flag,for example, are not displayed at all...
The 3DS model file must reference the correct textures. It is not sufficient to convert the texture files to PNG, but the model must be changed to reference the PNG files instead of BMPs.

danielj wrote:But other textures were displayed,even when it was in bmp format.I think Celestia ACTUALLY recognizes the .BMP files!

Well, it does recognize them - somehow...
selden wrote:BMP should not be used.

My understanding is that BMP is an extremely complicated standard and Celestia's BMP interpreter implements only a very tiny fraction of it.

Also, Celestia's wildcard feature does not look for any BMP files. It only looks for CTX, PNG, JPG and DDS surface texture image files, in that order.



steffens

bh
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Post #50by bh » 14.06.2007, 10:39

Hello Steffens... yes... does it affect performance?
The lowercase jpg refs should now point to the jpg textures.
regards...bh.

steffens
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Post #51by steffens » 14.06.2007, 10:52

bh wrote:Hello Steffens... yes... does it affect performance?
The lowercase jpg refs should now point to the jpg textures.

I don't exactly understand your question.

Using JPGs instead of BMPs should have no impact on the FPS. There might be minimal differences in loading times, where BMP could be a bit faster, but I think this is neglectable for the small textures.

The lowercase refs point to jpg textures, that's right. I just wondered, why there are still references like ISSBSO.BMP, ISSBSO2.BMP, METALCON.BMP, ISSBS.BMP, ISSKU.BMP and ISSHAND.BMP in the 3ds model file. Are these unused materials?

steffens

bh
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Post #52by bh » 14.06.2007, 11:26

Yes... the uppercase .BMP names are relics from previous incarnations (the original model).

I will try to strip these off the model at some point, but if it's working okay, I'm inclined to leave it for now.
regards...bh.

bh
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Post #53by bh » 14.06.2007, 23:32

bh wrote:Hello Steffens... yes... does it affect performance?


Forgive me here... are you getting a reasonable fps?

If yes, then I will leave it alone.

I'v had some super views with this today.. would love to add astronauts and shiuttle.

l8r..
regards...bh.

danielj
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Post #54by danielj » 22.06.2007, 23:07

I download these and almost all textures are being displayed.But the problems with small details like NASA logo and US flag still remains.
Why there is 2 textures packs in the zipped file?Where do I put the DS_Store?


bh wrote:Okay... for you linuxers and anybody else whose having probs with textures on this model, please download these...

http://www.bobhundley.com/celestia/issjune07t.zip

and

http://www.bobhundley.com/celestia/issjpegs.zip

I'll have to go back through the older models and relink the meshes to the jpegs... doh!

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Cham M
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Post #55by Cham » 22.06.2007, 23:13

danielj wrote:Why there is 2 textures packs in the zipped file?Where do I put the DS_Store?


danielj,

the DS_Store is a relic from the OS X. You can safely trash it. Also, you have a double pack of the same set. Just trash one and use the other, but check it isn't an empty folder before !
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

aanker
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Post #56by aanker » 22.06.2007, 23:37

bh wrote:
bh wrote:I'v had some super views with this today.. would love to add astronauts and shiuttle.

I use a ssc to put the appropriate shuttle in a very slow orbit around the ISS for the time period it is there. Not realistic but it works for me!

Regards, Art

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selden
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Post #57by selden » 25.06.2007, 12:19

Today's Astronomy Picture of the Day is a photograph of the current state of the ISS as seen from Atlantis after the new solar array was installed.

http://antwrp.gsfc.nasa.gov/apod/ap070625.html

There are some minor differences from the model. The real Solar Arrays are connected more symmetrically, for example.
Selden

bh
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Post #58by bh » 25.06.2007, 12:54

Wow... superb shot... will update model soon.
regards...bh.

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Hungry4info
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Post #59by Hungry4info » 26.06.2007, 21:11

There's a nice supply of ISS imagery from this site
http://spaceflight.nasa.gov/gallery/ima ... age33.html

It also shows the ISS as Atlantis was departing. Many pictures.


ElecMoHwk wrote:So what is the ISS going to be like after STS-116 is finished their work on it? Anyone got that model yet?

bh wrote:I think the appearance will not have changed that much to notice.


I would think a retracted solar array and a Port side spacer would be noticable. Well, you havn't, to my knowledge, changed the ISS to represent changes to the Truss that STS-116 did. (The port spacer).

ISS after STS-116

Image

ISS model

Image

The spacer basically presents a platform for which they can add the P6 arrays. The next mission, STS-118, will add a similar spacer to the starboard arrays.
Current Setup:
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bh
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Post #60by bh » 27.06.2007, 07:33

Hungry... okay... will try to get the post 116 appearance correct... thanks for the nice piccys.

Looks like more EVAs for bh.

Will try to get this done in the next week or so.

Model looks strange with no tex.
regards...bh.


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