EDIT: Download is now available. (CLICK ON THE IMAGE)

See Hungry's post.Captain Nephilim wrote:Could you describe your Warp Drive simulator?
What does it do? How does it work?
Captain Nephilim wrote:Why don't you offer it for download now?
Hungry4info wrote:Very nice.
From what I can tell, it's a script that will propell you to a certain warp speed determined by pressing the numbers on the keyboard.
In Star Trek, each successive warp speed was exponentially higher than the one before it. Warp 1 was light speed (Which Cpt. Kirk used all the time, and yet somehow explored a good amount of space within a timeframe of only 5 years). Warp 10 was infinite speed, and thus theoretically impossible (although in the orignal series, they exceeded that, going to Warp 14 if I remember correctly, but then again, the produces of the show hadn't quite solidified their whole warp theories and what-not).
Yes. Disengage the WARP drive and use the A and Z keys.Hungry4info wrote:Will it have impulse power too o.O?
Hungry4info wrote:Very nice.
although in the orignal series, they exceeded that, going to Warp 14 if I remember correctly, but then again, the produces of the show hadn't quite solidified their whole warp theories and what-not
Admiral2a wrote:The episode with the female captain is the finale of TNG and they are going Warp 13 because it is supposed to be the future.
selden wrote:infinite speed = arrive at any destination at the same time that you left your origin.
Celestia can do that.
greater than infinite speed = arrive at the destination at a time before you left your origin.
Celestia can do that, too!
That's expected behaviour...when the script is running, any keys mapped by the script will be passed to it. This is apparently just how keyboard handling is done in celX. The solution is to set your destination before engaging warpdrive. This is, after all how they do it in the show:Hungry4info wrote:Glitch...
I set myself just outside the Sol system, loaded the script, and then engaged maximum warp. I then tried to type in "Alf Cen" (What's the point of testing your brand-new warp drive without a destination?) and noticed that the input from the "a" key was being fed into the warp drive simulator.
This version works OK in the current stable version of Celestia (1.4.1), so I would expect it to also work in 1.5.0.Hungry4info wrote:Do you plan to make a version of your warp drive for Celestia 1.5.0?
Hungry4info wrote:Maximum warp being, of course, the total power of my warp engines, at approximately Warp 9.8. Any faster and my computer risks a cascade warp field failure. Not quite ready to eject another warp core (the ultimate bombs
.)
Still, it's irrelevant as to which velocity I travel at. If warp drive script is engaged, I cannot imput "a" into anything else. But still, it's not a big thing.
My original intention was to map Warp's 1 to 9 to F1-F9, STOP to F10, and throttle to F11/F12, however I couldn't work out how to map the function keys within celX. AFAIK, you can only map ascii keys within CelX. I think the fact that they (the function keys) aren't already used for some purpose within Celestia, speaks volumes. (Maybe one of the DEV's can enlighten us on this)Hungry wrote:I'll probably assign them to one of the F# keys
Reiko wrote:Piles of sweetness on this one.