
I'm using 72 tilted planes with a 5 degrees increment step for their EquatorAscendingNode. The SSC code looks like this :
Code: Select all
"Accretion disk 1" "PSR J0142+61"
{
Mesh "planar1.3ds"
Radius 1.8E6
Emissive true
EllipticalOrbit {
Period 1
SemiMajorAxis 1E-10
Eccentricity 0
Inclination 1
}
Obliquity 5
RotationPeriod 9
EquatorAscendingNode 0
Albedo 0.01
}
"Accretion disk 2" "PSR J0142+61"
{
Mesh "planar1.3ds"
Radius 1.8E6
Emissive true
EllipticalOrbit {
Period 1
SemiMajorAxis 1E-10
Eccentricity 0
Inclination 1
}
Obliquity 5
RotationPeriod 9
RotationOffset 45
EquatorAscendingNode 5
Albedo 0.01
}
... etc ...
The result is very good as seen from the exterior (no sharp edges visible). However, there are lots of clipping plane problems from the inside.
I'm not sure this experiment will gives something really usefull, since it makes the video card working extremelly hard (I could hear the computer's fan getting very loud). The frame rate was about 15 FPS only

Of course, I already tried with less planes, but the result was much less convincing...