Thank you very much for the feedback.
in your pack there is a asteroidcolors.ssc; aren't they the old values?
I am certain that they are the most recent colors. In the old compilation, some asteroids had blue levels higher than the red values. In the new compilation, all the asteroids are redder than they are blue.
your spheroids are a bit crude, they could gain a few poly to eliminate the hard edges...
The polygon count of the models is reduced to 800 from the original 1600 to improve rendering performance. I didn't find the differences to be very visible though. Also, some of the asteroids are very angular. Are you sure you're seeing edges? Are you seeing them in the texture mapping, the outline of the shape, or the shading? Any asteroids in particular? Also if you could take a look at the original renderings here:
http://www.rni.helsinki.fi/~mjk/thirty.pdfand here:
http://www.rni.helsinki.fi/~mjk/IcarPIII.pdfit might help to see the original generated shapes.
Some of the cmods need a remapping because in certain case the pole artifact could be less visible if placed elsewhere.
I agree. I wrote a custom uv mapper to paste the texture to the asteroid shape. It handles the seam along 0 longitude fine, but it's still having trouble with the poles. I'll see if I can figure out a way to make it work. Maybe it would help if I added an extra vertex at each pole.
I don't think your color problem comes from the cmod conversion, but perhaps it's related to this thread...
I do expect the colors to be a little darker on the Mac because of the different gamma setting. I don't think that is the problem I am seeing though. Actually, the Mac does have the same problem, but it is only visible when the ambient light is turned up. Here are some pictures of the problem:
Notice how the side of the rock lit by the sun changes color as the ambient light level goes up. Windows has this problem even when the ambient light level is 0. I am thinking it's either a problem with the material settings, which are absent in my cmod files, or it's a bug Celestia exhibits when dealing with color blending.
Matt