selden wrote:My personal bias would be to make it historically accurate. Just because others make mistakes doesn't mean that you have to make the same ones!
Right, let's go for final version without flags.
Tx, Bob, Selden...
Bye
BrainDead wrote:Sorry El Christou...
One other quibble with the textures. The "United States" texture (as it's
currently applied on the model) does not end up where it should on the
outside of the spacecraft... ...Please understand... I am NOT complaining here. This is simply a bit more for your historical accuracy information.
ElChristou wrote:If you look at the craft from the above, you can see it is completly symetrical; windows and periscope doors are at the oposite, the roll thrust system is symetrical, well all the pattern of the craft is symetrical... so it was logical to have those decals also symetrical...
selden wrote:For the moment, you might want to consider using the LongLat directive instead of an orbit definition. The capsule won't be moving, but at least it'd be in about the right location.
selden wrote:Another possibility might be to provide another model with it: a flat transparent model that has the trajectory drawn on (or in) it.
Sorry, I misunderstood: I thought you also wanted to show it moving along its trajectory.ElChristou wrote:selden wrote:For the moment, you might want to consider using the LongLat directive instead of an orbit definition. The capsule won't be moving, but at least it'd be in about the right location.
Apparently you haven't download the prerelease... The craft is already in LongLat (at a point at 2'30" from take off) with the slight rotation, what is missing is the correct pointing direction...
selden wrote:Another possibility might be to provide another model with it: a flat transparent model that has the trajectory drawn on (or in) it.
Sorry Selden, I don't get the point for your second idea... in waht this can help?
selden wrote:...Have you looked at Grant Hutchison's web page http://www.lepp.cornell.edu/~seb/celestia/hutchison/defined_locations-130.html?
It shows how to calculate the Orientation and RotationOffset so an object is upright when it's placed at a particular location on (or above) the planet's surface. You can use LongLat instead of the rather complicated "invisible object orbit" method to place the object. The "invisible object orbit" had to be used before LongLat was available...
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Orientation [ 47.54166 0 0 1 ] # Orientate model for latitude (z rotation = 90-latitude)
selden wrote:The Orientation shown in Grant's Web page isn't what I remembered.
The method I've been using isCode: Select all
Orientation [ 47.54166 0 0 1 ] # Orientate model for latitude (z rotation = 90-latitude)
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"Liberty Bell 7" "Sol/Earth"
{
Class "spacecraft"
Mesh "lb7.cmod"
Radius 0.003
# approx position at 2'30" from take off before extention of periscope:
LongLat [ -79.8 28.3 70 ]
RotationPeriod 0.09
Obliquity 250
Albedo 0.10
}
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Orientation [ 23,8 1 0 0 ]