buggs_moran,
I would be very surprised if your 3D modeler cannot map PNG. If so, then you may have a problem. Maybe you should change the modeler.
The PNG files should be done in Photoshop or any other equivalent graphical software. I remove the black with the background eraser in Photoshop. Here's the setting I'm using : "Background eraser" with Limits set to "Discontiguous", Tolerence set to 60% and "Protect Foreground Color" set to ON. You can play a bit with the Tolerence for some variations.
According to the pictures above, you have a VERY good model to start on. You should continue with it, and experiment a lot. Geez, I have a lot to say here, and English isn't my first language.
I started my first black hole because I was disatisfied with the only one available for Celestia (this one :
http://www.celestiamotherlode.net/catal ... don_id=183). It was too simplistic, too crude for my tatste. I'm still not totally satisfied with my own creations. I made several experimentations with transparencies and 3ds meshes to learn Celestia's limitations. You'll discover it may be very frustrating trying to work around all the limitations Celestia is imposing on us for nebulae rendering, blurry masses of gas, volumetric effects, etc. But it's fun as hell too, and that's important !
I discovered that, for objects with transparencies, we are limited to planes and almost planar bulky disks. If the bulge is too thick, you'll see its hard edge INSIDE while rotating around. Take a torus with some semi-transparent texture mapped on its surface, for example. You'll see the torus hole through the exterior side while rotating around. This looks totally unatural. We currently don't have any volumetric effect in Celestia and that's the main problem. We have to work around that limitation.
And there's a bug entering the scene : if you have several transparent layers, Celestia doesn't depth sort them all correctly. Look at the jets on any of my black holes. The one which is BEHIND the accretion disk looks exactly the same as the one which is in front. This is a bug related to transparent objects, and currently there's nothing we can do about it (unless there's something I missed ?).
Autocrittic : my black holes are using too much transparent parts on the central accretion disk. I believe that matter is so densely packed close to the hole that the accretion disk should be totally opaque near the center. Your second picture is much closer to what should be the real thing. But real black holes may be VERY complicated, actually. Some are very "quiet", without lots of falling matter (so a transparent disks ?) and some other are hungry pigs eating like an ogre a thick disk of dense matter.
About the stars, you said :
>>Oh yeah, plus I think I read somewhere that stars (my barycenter) wont show up outside of a certain distance in Celestia. Will that kill this idea totally?<<
Yes, there's a limitation. Celestia cannot show a star defined above the 16000 LY barrier around our sun. So you wont be able to place anything (except DSC) in another galaxy. That's why I selected the Tucanae globular cluster to hold most of my black holes. Most astronomers believe there are many BH in there anyway, because it's a dense pack of stars. Forget the idea to put a galactic core, it wont work, unfortunately
EDIT : Or maybe you could try adding a galactic core with some DSC defined objects ? I suspect it wont work very well, however. Last year, Jestr and me tried to make some nice fictious nebulae with transparent textures and 3ds models, but the results were disastrous.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"