Lights and effects

Post requests, images, descriptions and reports about work in progress here.
Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Lights and effects

Post #1by eburacum45 » 16.06.2005, 08:13

Now that I have a new graphics card I can see a lot of eye candy that was not there before. This has spurred ne to make more detailed textures and spacecraft for the Orion's Arm universe; this looks like being a never-ending task. But it is all for fun, after all.
The chlorine rich planet Chorus, from a description by Stephen Inness, now has a bump map, greenish specular reflection, and soft lighting on the nightside;

Image


The spherical starship belonging to the Objectivist Empire is capable of accelerating in any direction at a moments notice thanks to its symmetrically arranged matter-to-energy motors (which double as weapons of course). It is approaching the much smaller and faster Stig Ranes; this ship has a reactionless drive, and the negative energy generators at each end of the ship emit a strange glow.


Image



This Bishop Ring is illuminated by a central lamp, or luminaire; as the ring rotates fairly rapidly, the local star would cause disorientation if it were visible, so the ring rotates orthogonally to the star. This means the ring surface would be permanently in darkness without the lamp. The lamp is dimmed for a varying period of time each day to reproduce a diurnal rythym.

Image


With these illuminated models I find that there has to be two models for each object, one emissive for the illuminated parts, and another for the non-illuminated parts of the same structure or spaceship.

Evil Dr Ganymede
Posts: 1386
Joined: 06.06.2003
With us: 21 years

Post #2by Evil Dr Ganymede » 16.06.2005, 08:27

Looks good, but what are those dark purple patches on Chorus' dayside?

Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Post #3by eburacum45 » 16.06.2005, 08:47

Stephen specified that the vegitation of Chorus has a purplish hue. So those are forested areas.

More details here
http://www.orionsarm.com/science/Chlorine_Worlds.html

Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Post #4by eburacum45 » 01.07.2005, 21:54

The night lights are interesting too; I have lit up the colonies on the Moon three hundred years into the future (as it is presumed to exist in the OA scenario); the continuous line is the equatorial mass driver belt.

Image
Last edited by eburacum45 on 01.07.2005, 21:59, edited 1 time in total.

Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Post #5by eburacum45 » 01.07.2005, 21:57

And bump maps; I couldn't even see them before

here is a lander - the ZAPod - in orbit around Gravel, near Ribblehead; some of the craters look better than others.

Image

TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 1 month
Location: Wherever Vger went

Post #6by TourqeGlare » 02.07.2005, 03:13

eburacum45 wrote:The night lights are interesting too; I have lit up the colonies on the Moon three hundred years into the future (as it is presumed to exist in the OA scenario); the continuous line is the equatorial mass driver belt.

Image

Aw bitchen!

Thats cool!
Thats cool!
Thats cool!

Can I have the night texture?

Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Post #7by eburacum45 » 03.07.2005, 16:20

Okay-
here is the night texture
http://img66.imageshack.us/img66/8742/moonnight4gf.jpg
and an alternative day texture showing the colonies in 2300 c.e.
http://img66.imageshack.us/img66/7436/300atmoon7rr.jpg

and the .ssc to put it all together

Code: Select all

AltSurface "Colonised Moon" "Sol/Earth/Moon"
{
   Texture "300atmoon.*"
NightTexture "moonnight.*"
BumpMap "moonbump.*"
   BumpHeight 0.5
}


With locations amended, it looks like this (edit-including new name for the Imbrium colony)

Image

and a model of a moon base from this era looks like this

Image

Thanks to ImageShack for Free Image Hosting
Last edited by eburacum45 on 04.07.2005, 12:30, edited 2 times in total.

Tanketai
Posts: 86
Joined: 06.01.2005
With us: 19 years 5 months
Location: Brasil

Post #8by Tanketai » 04.07.2005, 02:37

Maybe I'm wrong again, but the Mare Imbrium colony wasn't a brazilian/portuguese colony? If so, it oughta be called 'Mar das Chuvas', the Sea of Rains, instead of the Sea of bathroom showers (Mar dos chuveiros).
I think so because, in the future, it's more likely that the 'brazilian' portuguese will overcome the 'portuguese' portuguese.
Just a thought though. :wink:
"There's nothing beyond the sky. The sky just is, it goes on and on, and we play all of our games beneath it."

Topic author
eburacum45
Posts: 691
Joined: 13.11.2003
With us: 20 years 7 months

Post #9by eburacum45 » 04.07.2005, 12:16

Thank you!

Using an internet translator does have its drawbacks.
Of course the colony does have a number of bathroom showers, that moon dust gets everywhere.

We do have a number of South American contributors to Orion's Arm, but they have not noticed this yet.

I'll get it changed.

TourqeGlare
Posts: 100
Joined: 07.05.2005
With us: 19 years 1 month
Location: Wherever Vger went

Post #10by TourqeGlare » 06.07.2005, 22:49

Ha ha! Yes!
The moon looks cool now! :D


Return to “Add-on development”