RLVs
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Spaceship One was the winner of the Ansari X-prize. See http://www.scaled.com/projects/tierone/
The modelling probably should include its carrier vehicle, White Knight.
FWIW, at least three people have posted images of 3D models of them on CGTalk. Perhaps one of them could be persuaded to make their models available in 3DS format.
The modelling probably should include its carrier vehicle, White Knight.
FWIW, at least three people have posted images of 3D models of them on CGTalk. Perhaps one of them could be persuaded to make their models available in 3DS format.
Selden
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Tx, Selden
Your adress show big part of the two ships (carrier and rocket) but I will need some others images...
It's not a very complicated craft, so I will do it, with a condition: I want that interested users provide me documents lot of documents... (in fact I don't have the time to do everything...)
So please people, team work...
Your adress show big part of the two ships (carrier and rocket) but I will need some others images...
It's not a very complicated craft, so I will do it, with a condition: I want that interested users provide me documents lot of documents... (in fact I don't have the time to do everything...)
So please people, team work...
-
Topic authoramzolt
- Posts: 33
- Joined: 01.06.2004
- With us: 20 years 10 months
- Location: Kettering, OH, USA
~~~ RLVs ~~~
http://www.spacefuture.com/vehicles/designs.shtml
This shows a fairly comprehensive set of current ideas, designs and craft. Good Site all 'round!
Alex
This shows a fairly comprehensive set of current ideas, designs and craft. Good Site all 'round!
Alex
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Re: ~~~ RLVs ~~~
amzolt wrote:http://www.spacefuture.com/vehicles/designs.shtml
This shows a fairly comprehensive set of current ideas, designs and craft. Good Site all 'round!
Alex
Hello,
If you want a rapid result, (and if you have the time) please give me direct urls to images...
I really don't have time to browse entire sites... The page here show only 3 small images, this is a good starting point... but it's not enough...
Bye
-
Topic authoramzolt
- Posts: 33
- Joined: 01.06.2004
- With us: 20 years 10 months
- Location: Kettering, OH, USA
Needs for RLVs
Gee, I really don't have the talent to supply what I think is being asked for... 

-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Re: Needs for RLVs
amzolt wrote:Gee, I really don't have the talent to supply what I think is being asked for...
Well, in fact I have began the model, but I still need some images...
Browsing internet is really not a big challenge you know, just time consuming...
So if you can find some images on some d?©tails of the ship, try to post here the urls...
bye
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
ElChristou wrote:Hey cool, it's your work?
Pas mal, c'est ton travail?
download
http://www.orbithangar.com/searchname2. ... aceshipone
(orbiter simulator 2005)
http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html

je ne travaille pas.
I do not work.
SS1_WK.zip
|
|Meshes
|------SS1.msh (3D)
|------WhiteKnight.msh (3D)
|
|textures
|------contrail_black.dds
|------contrail_blue.dds
|------contrail_browsn.dds
|------JTM_Strobe_blue.dds
|------JTM_Strobe_Green.dds
|------JTM_Strobe_red.dds
|------JTM_Strobe_White.dds
|------realExhaust.dds
|------SS1_pt.dds
|------WK_pt.dds

windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
-
Jeam Tag
- Posts: 540
- Joined: 01.04.2003
- Age: 60
- With us: 22 years
- Location: Southern suburb, Paris, France
Non, Sym' donnait en exemple un shoot de l'addon 'SS1' dans le Simulateur de vol Spatial 'Orbiter'. Jamais compris comment transcrire leur format de mod??les (.msh) en .3ds pour Celestia, si jamais tu y arrives il y a de beaux engins ? convertir -pour autant que leurs auteurs l'autorise, bien sur! Et c'est vrai que j'aurais d?? t'aiguiller sur cette mod??lisation en guise d'exemple: excuse-moi j'ai oubli?©.ElChristou wrote:Hey cool, it's your work?Pas mal, c'est ton travail?
No, Sym' has sent a screenshot of the SS1 addon in the SpaceFlight Simulator 'Orbiter'. He's right: it's a good sample of modeling for these crafts. Never understood how to convert the Orbiter .msh to Celestia .3ds or .cmod, if you discover that there are tons of nicely crafts in this prog that may be translated into Celestia -if the authors are ok for that

Some little infos -with addresses of the very useful French forum- about Orbiter in the 'liens/links' page of my catalog.Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Jeam Tag,
Merci, mais en fait je pr?©f??re faire mes propres mod??les car en je les fait en bien meilleure r?©solution... Je vais jetter un coup d'oeil pour les textures peut-??tre...
Tx, but I prefer creating my own models, cause I do them in much better r?©solution.... I will have a look perhaps for the textures...
Bye
Ps: .msh is not a part of 3Dmax format? (earlier version?)
Merci, mais en fait je pr?©f??re faire mes propres mod??les car en je les fait en bien meilleure r?©solution... Je vais jetter un coup d'oeil pour les textures peut-??tre...
Tx, but I prefer creating my own models, cause I do them in much better r?©solution.... I will have a look perhaps for the textures...
Bye
Ps: .msh is not a part of 3Dmax format? (earlier version?)
-
Jeam Tag
- Posts: 540
- Joined: 01.04.2003
- Age: 60
- With us: 22 years
- Location: Southern suburb, Paris, France
Tu as raison, et j'attends le r?©sultat avec impatience, bon courage. Ce qu'il y a d'interessant avec Orbiter, comme c'est un simu de *vol* c'est que les engins, ? l'occasion (fus?©es, navettes...) se manipulent comme dans la r?©alit?©,par parties d?©tachables, aussi: ce qui peut etre une bonne aide lorsque la documentation technique manque, il me semble. Qu'ensuite on puisse am?©liorer la qualit?© des d?©tails et textures, bien ?©videmment, c'est cela qui est passionnant.ElChristou wrote:Jeam Tag,Merci, mais en fait je pr?©f??re faire mes propres mod??les car en je les fait en bien meilleure r?©solution... Je vais jetter un coup d'oeil pour les textures peut-??tre...
You are right, and i'm waiting for the result. ...And sorry guys, i don't know how to translate the following words, i just wrote that Orbiter's models are interresting because of their multipart meshes, as infos about the crafts -or someting like this...
Sais pas, les quelques essais que j'ai voulu faire c'?©tait avec Anim8or, faudra que je me mette vraiment ? la 3d un de ces jours.Ps: .msh is not a part of 3Dmax format? (earlier version?)
Don't know, i had just try some little modeling corrections for models found on line, with Anim8or, but modeling is not yet my job...some days, i hope.Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY
...PAGES LOSTS, SORRY
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months
Re: SpaceShipOne/WhiteKnight URL
amzolt wrote:Try this:
http://www.scaled.com/projects/tierone/gallery/
Tx, a bit late cause the images I used come from this one...
But still miss some details... later I will post here what I need to end this work.
Bye
-
- Developer
- Posts: 3776
- Joined: 04.02.2005
- With us: 20 years 2 months