Scorpio Nebulae

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jestr
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Scorpio Nebulae

Post #1by jestr » 09.10.2004, 21:53

I have had a go at modelling some nebulae in 3D.I guess they look a little bit like Christmas tree ornaments at times but you can also get some nice views from inside.
Image
According to Grant in this thread
http://www.shatters.net/forum/viewtopic.php?t=5920&start=15
you would not see much up close to one of these (which is a pity)
Image
There is a 3ds version here
http://celestiamotherlode.net/creators/jestr/ScorpioNebulae_3DS.zip
and a CMOD version here
http://celestiamotherlode.net/creators/jestr/ScorpioNebulae_CMOD.zip
Let me know if there are any innacuracies in the Dsc file,all the best Jestr

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Post #2by Evil Dr Ganymede » 09.10.2004, 22:20

Good stuff! Thanks!

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Post #3by bh » 09.10.2004, 23:23

These look great jestr...I will definatley give these a go! ...just got Rassilons NGC1999 and Rosetta working on my setup at last! These are benchmarks methinks.

Regards...bh.

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Post #4by Rassilon » 09.10.2004, 23:28

bh wrote:These look great jestr...I will definatley give these a go! ...just got Rassilons NGC1999 and Rosetta working on my setup at last! These are benchmarks methinks.

Regards...bh.


Just? Its been working for me ok...glad its working now though...

Very nice work jestr...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

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Jeam Tag M
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Re: Scorpio Nebulae

Post #5by Jeam Tag » 11.10.2004, 12:03

jestr wrote:I have had a go at modelling some nebulae in 3D.I guess they look a little bit like Christmas tree ornaments at times but you can also get some nice views from inside.

Looks very very great (your screenshots), but...
Please, Jestr, can you provide this add-on with another texture format than .dds? Please, please please 8)
Jeam
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eburacum45
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Post #6by eburacum45 » 12.10.2004, 08:03

These nebulae look great, although they make my system slow...
just a question of patience, really.

a really small nebula like that would work well as an artificial solar collection swarm; I might try something along those lines.

how do you extract the accurate location of a star so as to centre a nebula on it?

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jestr
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Post #7by jestr » 12.10.2004, 11:15

Hi Jeam,I have made a PNG version will let you know when I have a link for it.It is a little duller though as I made the PNG's from the DDS versions.
Eburacum,trial and error really,I find the coordinates for the star,butI think these reference a different ecliptic than the DSc files so I usually have to adjust it by trial and error until it looks right.Maybe someone else knows a formula for converting the two sets of coordinates?Jestr

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Post #8by selden » 12.10.2004, 11:26

Jeam,

There are several programs that can convert DDS into JPEG or PNG. i use Infranview.

eburacum,

The J2000 RA and Dec of stars and nebulae can be found by searching the SIMBAD database at http://simbad.u-strasbg.fr/sim-fid.pll. The Hipparcos star database, which includes distances, can be searched at http://astro.estec.esa.nl/Hipparcos/HIPcatalogueSearch.html.

I usually just do a Web search, though. The "spectrographic distance" is avaiable for many stars. It's an estimate determined from spectral type and brightness.

As Jestr mentions, though, you usually have to use trial-and-error to center a model properly. The official location of a nebula usually is nowhere near the center of its picture. There's a discussion of this problem at http://www.lns.cornell.edu/~seb/celestia/billboard.html#6.0
Selden

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Post #9by Jeam Tag » 13.10.2004, 07:41

Thanks Jestr. I'm waiting for this stuff :lol:

selden wrote:Jeam,
There are several programs that can convert DDS into JPEG or PNG. i use Infranview.
Yes, Selden, i converted them with PSP, but curiously, cant edit links to png textures in the .3ds files (with Anim8tor). I can add jpg links, but it is not so good that Jestr screenshots.. This is for 3ds pack, i don't try yet with CMOD, because i don't know how to edit this format (i.e. pointed png textures instead of DDS ones)Jeam
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eburacum

Post #10by eburacum » 13.10.2004, 09:38

I made a dyson swarm nebula, and tried to fit it round Delta Capriconi (the Orion's Arm colony Ain Soph Aur);
the closest I have managed to get it is 5 AU so far...
also it seems to disappear when I make it smaller than 1 AU in radius; is this normal?

I have made it into an object in orbit around the star, but it turns opaque when I do that (I wonder why)...

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selden
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Post #11by selden » 13.10.2004, 11:43

eburacum,

Celestia makes some simplifying assumptions about the distances at which Nebula models can be drawn. There also are bugs in some of Celestia's clipping algorithms. Either could be affecting your swarm.

Celestia draws surface texture images differently depending on where they're specified. In particular, when a surface texture is specified by using a Texture declaration in an SSC file, it's drawn opaque and its Alpha channel is used to define its specularity. If a model specifies the name of a surface texture image internally, the image's Alpha channel is used to define its opacity.

Also, more direct control is available over some of the ways a material is applied to a model if you convert a 3DS model to ASCII CMOD format. You can edit the CMOD model file to change the names of the surface texture images, as well as the opacity, specularity, etc.

The CMOD conversion utilities are available in http://www.shatters.net/celestia/files/cmodtools-win32-1.0.0.zip

They'll have to be rebuilt from their sourcecode on SourceForge for other platforms. It'd be nice if the Mac port of v1.3.2 (being worked on now) were to include them in its distribution.
Selden

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Post #12by danielj » 13.10.2004, 13:37

I like very much the nebula,because you can "enter" in it.There is some kind of depth.
I would like to ask what?s the difference between saving in another format(for example,from bitmap to jpeg) and converting to another format?Is there any loss?I wonder if I simply take a jpg image and save in png,if I will see a transparent image(a image with alpha channel).
Do the Adobe can do the conversion?

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Post #13by Evil Dr Ganymede » 13.10.2004, 16:40

eburacum wrote:I made a dyson swarm nebula,


That's another superscience thing I've never heard of before you mentioned it ;) - what's a "dyson swarm nebula"?!

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Post #14by granthutchison » 13.10.2004, 16:48

Evil Dr Ganymede wrote:That's another superscience thing I've never heard of before you mentioned it ;) - what's a "dyson swarm nebula"?!
Hey, planet-builder, when are you going to realize that planets are just so yesterday? :wink: :lol:
It's a solution to the problem of Dyson's "total star enclosure" that doesn't involve that pesky massive sphere with no gravity inside ... just a dense habitat swarm that intercepts a large proportion of the star's radiation. It presumably would need fairly constant station-keeping to maintain all those orbits without the whole lot decaying gravitationally into a ring.

Grant

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Post #15by Evil Dr Ganymede » 13.10.2004, 17:10

Oh, right. Why didn't he just say that then...! ;) :D

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Post #16by jestr » 13.10.2004, 23:37

I have now added a third version of the nebulae addon with PNG textures.It is a little more transparent than the DDS versions-it has 3ds format models.Here is the link
http://celestiamotherlode.net/creators/jestr/ScorpioNebulae_PNG.zip
Cheers Jestr

eburacum

Post #17by eburacum » 14.10.2004, 08:37

Thank you for the link, Selden.

Evil Doctor; apparently a donut shaped swarm is quite stable, although the one I am making is just a spherical swarm, actively maintained.

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Post #18by Jeam Tag » 14.10.2004, 10:39

jestr wrote:I have now added a third version of the nebulae addon with PNG textures.
Many thanks, Jestr, it runs slowly on my poor computer, but looks superb. To add soon screenshots and links in my catalog. Cheers
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Guest

pure genius

Post #19by Guest » 31.10.2004, 17:38

Jestr your neublae are so nebulous. They actually feel tenuous and well not just like a flat thing. It feels volumous. Great work. Were can i find other nebulae on par with yours?


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