PREVIEW: Beta Hydri fictional planetary system

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Topic author
RHAS
Posts: 58
Joined: 18.04.2004
With us: 20 years 11 months
Location: The Netherlands

PREVIEW: Beta Hydri fictional planetary system

Post #1by RHAS » 10.10.2004, 11:37

I have taken the comments on my previous work seriously and will try to make my new project even more realistic.

here are 6 screenshots of my upcoming celestia add-on: Beta Hydri

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ROB SANDERS PRODUCTIONS
http://members.chello.nl/r.sanders20/productions/
Last edited by RHAS on 12.10.2004, 10:51, edited 2 times in total.

Beowulf01
Posts: 138
Joined: 28.09.2004
With us: 20 years 6 months
Location: LaGrange Missouri

Beta Hydri

Post #2by Beowulf01 » 10.10.2004, 23:23

WOW that looks reall good, how you do the textures?

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years 2 months
Location: Altair

Post #3by Rassilon » 11.10.2004, 00:57

The gas giant is quite nice...In response to making realistic looking planets and also to make them look different from anything ever seen I tend to use photos of actual rocks, sides of builldings, cement driveways, tree bark etc...Natural textures make the best planets...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Topic author
RHAS
Posts: 58
Joined: 18.04.2004
With us: 20 years 11 months
Location: The Netherlands

Re: Beta Hydri

Post #4by RHAS » 11.10.2004, 01:15

Beowulf01 wrote:WOW that looks reall good, how you do the textures?


Thanks, the textures are obviously the hardest part of making such an add-on.
I play allot with the textures in paintshop pro.
I dont have a certain way of doing all my textures, but i have found some usefull techniques.
1. combining existing textures to make one new one using layers and transparancy.
2. taking excisting textures and apply some paintshop effects to them.
3. take excisting textures and change the hue and saturisation.
Furthermore look on the internet to find some.
I found a nasa page filled with celestia textures, they had for example fictional textures and bumpmaps for a fictional qaouar, tattooine etc.
Change those fictional textures a little so they are not recognisable as a default celestia texture and of you go.
I also found that some other applications use cylindrical maps like some worldbuilders. Use those aswel edit them a little and the result should be stunning.
I made allot of textures the past few days, the ones i dont use i will post as a map pack when this add-on is finished.

For example:

The texture i used for the yellow/orange planet in the first screenshot

Image

I changed the hue and saturisation untill the result was like in my first screenshot

Topic author
RHAS
Posts: 58
Joined: 18.04.2004
With us: 20 years 11 months
Location: The Netherlands

Post #5by RHAS » 12.10.2004, 10:53

Rassilon wrote:The gas giant is quite nice...In response to making realistic looking planets and also to make them look different from anything ever seen I tend to use photos of actual rocks, sides of builldings, cement driveways, tree bark etc...Natural textures make the best planets...


hmm never tried that.
thanks.


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