Hello,
i've been spending a lot of time downloading from the motherload but it's taking a whole lot of work to get everything in the right directory. So now my question is, could the ones who make add-ons just include the directories as they would be needed to install in the celestia dir in the zip archive?
This way you'd only have to put in <yourcelestiafolder> when extracting. Instead of going to the directories the creators made in the archive and happen to extract always. And putting a text file in it with this goes here and this goes there.
So ideally(some ppl already do this) you'd get a zip archive with some dirs(models,textures,extras) etc.
BTW how do I install normal maps?
Making installing add-ons easier?
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Redfish,
What zip-extraction tool are you using? Most of the add-ons I've
gotten from the MotherLode already contain the appropriate paths
in the zip file. A good zip/un-zip program will simply allow you to
un-zip all files to the included directories.
The reame.txt files are usually placed within the zip files only for
clarification. Sorry, at least that has been my experience with the
add-ons that I've downloaded.
Take care, Bob
What zip-extraction tool are you using? Most of the add-ons I've
gotten from the MotherLode already contain the appropriate paths
in the zip file. A good zip/un-zip program will simply allow you to
un-zip all files to the included directories.
The reame.txt files are usually placed within the zip files only for
clarification. Sorry, at least that has been my experience with the
add-ons that I've downloaded.
Take care, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
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Topic authorRedfish
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Hi Bob,
I don't know how many add-ons you installed. But on the majority of the textures i'm adding at the moment to my celestia i get exotic directories. Especially the nebulae. I believe i haven't had any zip file that had a division in directories.
Usually the virtual texture add-ons have levelX dirs in the zip files, which is fine, that way I can place the files correctly instantly.
I'm using winrar btw.
I don't know how many add-ons you installed. But on the majority of the textures i'm adding at the moment to my celestia i get exotic directories. Especially the nebulae. I believe i haven't had any zip file that had a division in directories.
Usually the virtual texture add-ons have levelX dirs in the zip files, which is fine, that way I can place the files correctly instantly.
I'm using winrar btw.
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- Posts: 1048
- Joined: 19.10.2003
- With us: 21 years 1 month
- Location: Germantown, Ohio - USA
Redfish wrote:i get exotic directories. Especially the nebulae.
I'm using winrar btw.
Exotic directories? Maybe I should download a few more deep-space objects?
At any rate, I understand what you're trying to say, and you make a good point.
Add-on creators really should try to make the installation as easy as possible,
so I agree with you. I try to do this when I can, but sometimes, the way
my directories are set up may not conform to someone else's idea of what
the perfect setup should be. Some people like to place *all* textures/models
in a separate extras directory, and I've found that THAT seems to work nicely.
In other cases, the an extras directory setup simply doesn't work for me.
Just depends on the add-on. At any rate, you make a good point.
Thanks very much, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1
Redfish,
A NormalMap is an alternative to a BumpMap.
If you're using an AltSurface to define your surface texture options, it could look something like this:
Does this help?
A NormalMap is an alternative to a BumpMap.
If you're using an AltSurface to define your surface texture options, it could look something like this:
Code: Select all
AltSurface "BlueMarble" "Sol/Earth" {
Texture "BlueMarble.*"
NormalMap "EarthNormal.*"
SpecularTexture "EarthSpec.*"
}
Does this help?
Selden
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Topic authorRedfish
- Posts: 185
- Joined: 22.05.2002
- With us: 22 years 5 months
- Location: Lat: 50.850 Long: 5.683 | Maastricht Netherlands
- Contact:
Selden,
thank you for your help. I had a feeling it worked like that but I couldn't find any example in the ssc file so wasn't sure.
alphap1us,
i'll keep following the progress on the motherlode. Would love to see an easy way of installing all the beautiful updates celestia can offer.
Cheers,
Redfish
thank you for your help. I had a feeling it worked like that but I couldn't find any example in the ssc file so wasn't sure.
alphap1us,
i'll keep following the progress on the motherlode. Would love to see an easy way of installing all the beautiful updates celestia can offer.
Cheers,
Redfish