Hubble

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Cham M
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Post #21by Cham » 01.03.2004, 03:17

I have a problem with the panels texture of your new model. The texture doesn't map ! I get a dark flashy panel with strange figures on it. Apparently, it's influenced by my earth texture !
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

ANDREA
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Post #22by ANDREA » 01.03.2004, 08:08

TERRIER wrote:you can download it here; Please note that this model comes with a brand new .ssc file. So you will need to modify or delete your existing Hubble settings. regards TERRIER

Very nice Terrier, thank you. :P
By soon

Andrea :D
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TERRIER
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Post #23by TERRIER » 01.03.2004, 11:36

Cham wrote:I have a problem with the panels texture of your new model. The texture doesn't map ! I get a dark flashy panel with strange figures on it. Apparently, it's influenced by my earth texture !

Hello Cham,
First thing to ask is if you have used the right texture in the file ? I have included a picture of Hubble that is for reference only and not to be used with the model.

Secondly I noticed that a "thumbs.db" file had got zipped in with the solar panel texture in the medres file. I think this allows you to view the texture as a thumbnail when using Windows XP. Perhaps this is not compatible with your OS ? Anyway I have removed it from the zip file and uploaded the new HST zip to the website. It is available at the same link;
http://terriercelestia.sphosting.com/HST-21-2-04.zip

Anyone else having a similar problem?

cheers
TERRIER
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
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selden
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Post #24by selden » 01.03.2004, 12:25

On my system, the solar panels seem to be completely black with no visible pattern at all unless one gets really close. There is very little contrast between the solar cells and the lines around them.

But it does work, and Celestia's console log shows hubblesolar.jpg is being loaded.

System:
256MB 500MHz P3, WinXP Pro SP1
128MB GF4 Ti4200, Nvidia drivers v53.03
Celestia v1.3.2pre4
HST-21-2-04
Selden

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Cham M
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Post #25by Cham » 01.03.2004, 15:57

The panel problem appears to be solved with the new version.

The pannels are covered with a dark and shinny photoelectric cells texture. It's nice, but the real thing is yellow.
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selden
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Post #26by selden » 01.03.2004, 16:49

Hubble's new small solar cells are black with a silver support structure. I suspect you're remembering the old, large panels.

Image
(in ESA test facility: links to a larger image)

See also: http://www.spacetelescope.org/about/general/solar_panels.html

Image
Hubble just after servicing. (Does not link to a larger image)

Image
Hubble in orbit. (links to a larger image)
Selden

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Cham M
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Post #27by Cham » 01.03.2004, 17:01

Very nice pictures, Selden. The third one look a bit like a raytraced model.

Yes, I have pictures of the old Hubble only.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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selden
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Post #28by selden » 01.03.2004, 17:13

Cham,

You're right: the caption of that last picture says "Spacecraft, Drawing." Oops.

Here are two that I'm sure are photographs of the real thing. They're at the Web site of Service Mission 3B at http://sm3b.gsfc.nasa.gov/

Image
The support sides of the solar panels during servicing. (does not link to a larger image.)

Image
The active sides of the solar panels after release. (does not link to a larger image)
Selden

TERRIER
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Post #29by TERRIER » 02.03.2004, 22:56

For anyone who has already downloaded the latest hubble model then I apologise for any inconvieience this will cause ,but....

.....I should have some altogether better solar panels on the model, ready for downloading in a couple of hours or so...Watch this space :D !

regards
TERRIER
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bh
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Post #30by bh » 03.03.2004, 00:48

TERRIER...I'm up and running!

Regards...bh.

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Post #31by TERRIER » 03.03.2004, 00:56

bh wrote:TERRIER...I'm up and running!

Regards...bh.


That's good news bh :D

Here's a pic showing a new solar panel (active side!);
Image

The new version of 'HST-21-02-04' can be downloaded here;
http://terriercelestia.sphosting.com/HST-21-2-04.zip
Still only 258kb zipped !
regards
TERRIER
Last edited by TERRIER on 06.03.2004, 12:24, edited 1 time in total.
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

Mafuskas
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WOW!!!

Post #32by Mafuskas » 04.03.2004, 03:41

8O 8O 8) :o :D :!: Amazing that is all I can say looks terrific great job 8) :D :D
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Mafuskas
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WOW!!!

Post #33by Mafuskas » 04.03.2004, 03:42

8O 8O 8) :o :D :!: Amazing that is all I can say looks terrific great job 8) :D :D
I can whistle through my eye.

-Just wanted people to know that.-

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selden
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Post #34by selden » 25.08.2004, 01:20

Not to dig up an old thread or anything ;)

While exploring the HubbleSource Web site, I found that they have some very high resolution models of the telescope available (~30MB) in MAX and OBJ formats. Unfortunately, they don't seem to have a version in 3DS format.

See http://hubblesource.stsci.edu/sources/modelbuilders/
Selden

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Post #35by chris » 25.08.2004, 04:09

selden wrote:Not to dig up an old thread or anything ;)

While exploring the HubbleSource Web site, I found that they have some very high resolution models of the telescope available (~30MB) in MAX and OBJ formats. Unfortunately, they don't seem to have a version in 3DS format.

See http://hubblesource.stsci.edu/sources/modelbuilders/


I could easily create an obj to cmod converter. The problem is that the obj version of the model has no material information, so the whole thing is all the same color. Presumably, the max version has full material information, but I don't have 3DS MAX and at $3000+, it's far too expensive for me.

--Chris

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Post #36by ElPelado » 25.08.2004, 09:47

I have the "3D Studio MAX® R3", I downloaded the model, but when I open it in the 3DS I see nothing...
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Post #37by Slalomsk8er » 25.08.2004, 11:01

These models contain polygons only, no textures.

chris take a look at the new blender 2.34 release! http://www.blender3d.org

Updates and additions:

* LightWave, Nendo, Off, Radiosity, Raw Triangle, TrueSpace and Wings 3d importers and exporters, plus VideoScape w/ vertex colors export and Pro Engineer import, all by Anthony D'Agostino (Scorpius);
* Cal3D exporter by Jean-Baptiste Lamy (Jiba), later modified by Chris Montijin and now by Damien McGinnes;
* DirectX and DirectX8 exporters by Arben (Ben) Omari;
* Motion Capture and Wavefront OBJ import and export by Campbell Barton (Ideasman) -- Jiri Hnidek made a contribution to OBJ;
* Experimental Paths import: .ai, .eps and .ps, .svg (only paths) and Gimp 1.0 - 1.2.5 / 2.0 by Jean-Michel Soler (jms).

The already available options are still there, like VRML2 export by Rick Kimball (with help from Ken Miller and Steve Matthews) and AC3D. Chris Want added STL import and export directly to the program, in C. Counting old and new convertors plus hard-coded ones, Blender 2.34 comes with 19 importers and 19 exporters.


hardcoded:

VRML 1.0
DXF
VideoScape
STL

pythonscripted:

AC3D (.ac)
LightWave (.lwo)
Nendo (.ndo)
Object File Format (.off)
Radiosity (.radio)
Raw Triangle (.raw)
TrueSpace (.cob)
Wavefront (.obj)
Wings3D (.wings)

Paths (.svg , .ps , .eps ,.ai , gimp) import
Pro Engineer (.slp) import

DirectX, DirectX8 (.x) export
Motion Capture (.bvh) export
VRML 2.0 (.wrl) export

For 3D Studio MAX import/export look here http://bane.servebeer.com/programming/blender/index.html#3DS

Greetings, Dominik

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selden
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Post #38by selden » 25.08.2004, 11:42

Chris,

Unfortunately, the Web page says that neither model includes any surface textures or coloration. :( They include links to some high resolution pictures, though, suggesting that users of the model could create surface textures using the pictures as references.
Selden

jestr
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Post #39by jestr » 27.08.2004, 16:40

I have converted the big Max model to 3ds and cmod format but in Celestia all the different pieces are spread out and in the wrong place.I will work on it over the next few days and try and sort this out,Jestr

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selden
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Post #40by selden » 27.08.2004, 18:46

Jestr,

Thanks!
Selden


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