Gateway I - Kokaubeam (And Seasons Greetings!)

Post requests, images, descriptions and reports about work in progress here.
Guest

Gateway I - Kokaubeam (And Seasons Greetings!)

Post #1by Guest » 22.12.2003, 18:55

Hope you enjoy this addition to Celestia...

The files can be retrieved here:

http://www.celestialvisions.net/addons/

Thanks and Merry Christmas!

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years 2 months
Location: Altair

Post #2by Rassilon » 22.12.2003, 18:56

<--- grrr me
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Cormoran
Posts: 198
Joined: 28.07.2003
With us: 21 years 8 months
Location: Slartibartfast's Shed, London

Post #3by Cormoran » 22.12.2003, 19:10

Sorry Rass,

Don't see that system on the linked download page.

..or am I jumping the gun a tad?

Cormoran
'...Gold planets, Platinum Planets, Soft rubber planets with lots of earthquakes....' The HitchHikers Guide to the Galaxy, Page 634784, Section 5a. Entry: Magrathea

Guest

Post #4by Guest » 22.12.2003, 19:11

Head over to the sourceforge link...Sorry I forgot to mention that!

jamarsa
Posts: 326
Joined: 31.03.2003
With us: 22 years
Location: San Sebastian (Spain)

Post #5by jamarsa » 23.12.2003, 00:06

Rassilon (not Guest ;-) ) wrote:Thanks and Merry Christmas!


Thanks and Merry Christmas to you and everyone here!!

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years 2 months
Location: Altair

Post #6by Rassilon » 26.12.2003, 02:42

Well I hope everyone got this addon ok and everything works out...Unfortunately this will be the last in this series as there is no way to hide the gateways...so I will be putting down the paintbrush and taking up the hammer in an attempt to bring alive some of the features I want to see in Celestia...They will either be external releases or packaged with Celestia...Either way expect planetary surfaces and stars outside the 16 k barrier...This also means I am going to be taking the crash course in openGL programming...so it might be quite some time before I release anything...

I might just team up with marc as it seems hes got my best interests at heart...There really needs to be a spark of adventure in Celestia...

Who knows anyway I now have donned the robes of the openGL monk...When I return I hope to be that much the wiser...

Happy New Year!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 11 months
Location: Born in Argentina
Contact:

Post #7by ElPelado » 26.12.2003, 13:05

I have some questions:
-What is "Gateway"??
-How did you do that thing that you see the nebula only from the inside? Is it a sphere with an inside texture?
---------X---------
EL XENTENARIO
1905-2005

My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years 2 months
Location: Altair

Post #8by Rassilon » 26.12.2003, 13:35

Flip normals in studio max...basically what normally appears outside, appears inside...unfortunately Celestia doesnt really know how to handle more than one of these models...this one seemed to work out a bit hidden but others like it had visibility problems...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 7 months
Location: NY, USA

Post #9by selden » 26.12.2003, 14:09

Ras',

I'm not sure which problems you had, but one that I keep getting bitten by is that Celestia doesn't depth sort either the Nebula models or their facets. They're drawn in the order that Celestia encounters their definitions. Careful organization of the DSC files and of the surfaces within a model can compensate for this problem somewhat, but real depth sorting would make a big difference.

*sigh*
Selden

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 11 months
Location: Born in Argentina
Contact:

Post #10by ElPelado » 26.12.2003, 15:43

Thanks Rass, but you didn't answer my first question... can you?
---------X---------

EL XENTENARIO

1905-2005



My page:

http://www.urielpelado.com.ar

My Gallery:

http://www.celestiaproject.net/gallery/view_al ... y-Universe

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years 2 months
Location: Altair

Post #11by Rassilon » 26.12.2003, 17:52

selden wrote:Ras',

I'm not sure which problems you had, but one that I keep getting bitten by is that Celestia doesn't depth sort either the Nebula models or their facets. They're drawn in the order that Celestia encounters their definitions. Careful organization of the DSC files and of the surfaces within a model can compensate for this problem somewhat, but real depth sorting would make a big difference.

*sigh*


Thats why Im going to start programming Celestia...

ElPelado...

The gateways are supposed to be windows into another universe or distant location in our universe...Read the readme for the addon...It explains what its about...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

ElPelado
Posts: 862
Joined: 07.04.2003
With us: 21 years 11 months
Location: Born in Argentina
Contact:

Post #12by ElPelado » 26.12.2003, 20:41

I read when I downloaded the file, but I didnt understand it :oops:
thats why I'm asking you...
Now I understand, thank you! :D
---------X---------

EL XENTENARIO

1905-2005



My page:

http://www.urielpelado.com.ar

My Gallery:

http://www.celestiaproject.net/gallery/view_al ... y-Universe

Psykotik
Posts: 233
Joined: 02.11.2002
With us: 22 years 5 months
Location: Geneva
Contact:

Post #13by Psykotik » 25.02.2004, 00:06

I'm enjoying since 3 months the most beautiful addon ever made, and never thank you for your work.

It is done :lol:

Avatar
piellepi M
Posts: 124
Joined: 25.09.2003
Age: 69
With us: 21 years 6 months
Location: Rome, Italy

Post #14by piellepi » 27.02.2004, 08:54

Hi!
I agree with Psykotic: it's the best addon I've ever seen! :D :D :D
Fantastic colours everywhere!!

But unfortunately :cry: there are a couple of small problems: if you switch on the logging console in Celestia (with the key "~"), you can see that there are problems with the stars HIP 777566 and HIP 777668.
I investigated the problem for about half an hour and I found the culprits: there are two errors in two "stc" files.
In detail:
1) in the file "noel6.stc" if you search the string "777527" you will find
"HIP 777527777527"
with a missing "return-line feed" in between. :?
You must edit the file and insert a "return" after "HIP 777527": if you look at the previous or next definitions you can easily understand where is the error... 8O 8O
2) The second file to be edited is "noel7.stc" where you find, in the first line, the string "hh#": please delete the two characters "hh" ! :wink:

With these errors Celestia doesn't know any star from HIP 777527 on! :oops:

Rass', thank you!! :)

Pierluigi


Return to “Add-on development”