44 minutes fast...
Chris, you might want to check up on this..!!
New Asteroids,Trojans,Atens,Centaurs,Kuipers,Tno's,& Com
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- Posts: 1034
- Joined: 16.12.2002
- With us: 21 years 11 months
- Location: People's Republic Of Cork, Ireland
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- Posts: 1034
- Joined: 16.12.2002
- With us: 21 years 11 months
- Location: People's Republic Of Cork, Ireland
jestr, nice work
I like the red and the grey-blue ones, but I'm not sure about the light gray and the green ones.
Light gray rocks should always be calcite, which to my knowlede, only exists on planets with biologic life forms. And all green rockforms I know of (like olivin for example) need magmatic processes like they happen in crust subduction, or a water circulation with CO? involved. So they shouldn't appear on asteroids.
Ok, don't take too much on what I'm talking
greets, maxim
I like the red and the grey-blue ones, but I'm not sure about the light gray and the green ones.
Light gray rocks should always be calcite, which to my knowlede, only exists on planets with biologic life forms. And all green rockforms I know of (like olivin for example) need magmatic processes like they happen in crust subduction, or a water circulation with CO? involved. So they shouldn't appear on asteroids.
Ok, don't take too much on what I'm talking
greets, maxim
changing to dds format textures
Kolano an easy way to change to dds texture is this-
enter 'Texture' line in ssc to read 'Texture "your new texture.dds"
and remove the original texture from the medres folder.Unfortunately if you remove the original texture then any other asteroids with the same 3ds model will have no texture unless you enter 'Texture' line for them also in the ssc's.I guess a solution to this would be to copy the 3ds file of the asteroid you wish to change the texture of and then rename it (to that particular asteroid)-change the ssc to pick up that model-and then enter the texture line.Hope this helps Jestr
enter 'Texture' line in ssc to read 'Texture "your new texture.dds"
and remove the original texture from the medres folder.Unfortunately if you remove the original texture then any other asteroids with the same 3ds model will have no texture unless you enter 'Texture' line for them also in the ssc's.I guess a solution to this would be to copy the 3ds file of the asteroid you wish to change the texture of and then rename it (to that particular asteroid)-change the ssc to pick up that model-and then enter the texture line.Hope this helps Jestr
Forget the last bit in the above post,because so long as you still have the original texture in the medres,the model file will still use that one ( no matter what you rename the 3ds file).If you want I can make a copy of the model file which calls a dds texture-but you will have to let me know if you wish to change the texture of one asteroid or all the asteroids with the texture that you wish to change-cheers Jestr