M104 - Sombrero Galaxy

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bh
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With us: 21 years 11 months
Location: Oxford, England

Post #21by bh » 08.12.2003, 00:24

I think we may need Rassilons help here...his nebula models are fantastic. They render well in Celestia and are customisable[?].

Great work though jens...looking forward to more!
Regards...bh.

Rassilon
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Location: Altair

Post #22by Rassilon » 08.12.2003, 00:52

I try to render the models to appear realistic when viewed from Earth but also to give the user a 3d flyby when up close...fictional but to me its more realistic than a flat billboard...just my opinion...

Jens you really dont have much to work with when it comes to galaxies...I will be awaiting Chris's newly coded galaxy models on a future release before I dive into that area...

Nebs are easier to assume a certain look as the nebular matter can be dispersed across space by bending the mesh in different directions so that all sides give the appearence of a cloud of stellar matter...

Galaxies however follow a more strict rule of shape which makes it harder to give the illusion of the object blending into its surroundings...except when using a billboard...

For now Jens your doing just what I would do if I were to create M104...Which btw is my favorite galaxy :mrgreen:
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Topic author
jim
Posts: 378
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Location: Germany

Post #23by jim » 08.12.2003, 20:19

Hi all,

Rassilon wrote:I will be awaiting Chris's newly coded galaxy models on a future release before I dive into that area...

This sound very interesting. But as far as this comes I will use flat billboard. I don't believe that 3ds 3D models for galaxies or nebulas would looks better from the solar system near space than billboard objects - more the opposite.

In a 3D game is the backround also only a flat picture and for me have galaxies and most nebulas - far away from a rendered star in Celestia - only this "wallpaper" function.

Bye Jens


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