ISS from zarya

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themartian
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ISS from zarya

Post #1by themartian » 10.09.2017, 03:10

hey, i was looking on the web for iss construction addons, and the only i found was simply too heavy for my pc, so i went on the idea of making my own in low resolution, i was thinking on also make all the spacelfight history in 1 addon, so here is the start, making the ISS

i will first make the model of the things and then start to make anything on celestia, but first i have to think what modeller i will use

so wish me luck! :wink:

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selden
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Post #2by selden » 10.09.2017, 11:21

Luck!

As a possible starting point, there is the ISS model that comes with Celestia.

The one that's included with Celestia v1.5.1 is in 3DS format, so it can be easily imported by most 3D modellers.
Selden

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themartian
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Post #3by themartian » 10.09.2017, 18:36

well, i'm gona make a model of each module and position it around zarya so that it looks like is docked, the solar pannels will be orbiting around the modules that have them, and will have a rotation period of 365.25 days for keeping towards the sun, i will have issues with S and P truss solar pannels, but i will go for that later

i'm now modelling zarya, the solar pannels and the PMAs

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Post #4by themartian » 12.09.2017, 03:16

zarya.png


here is the zarya module, i'm so excited

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selden
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Post #5by selden » 12.09.2017, 11:09

Looks like a good start!

Do you plan to make it possible to see the ISS develop, with each module viewable in its historic configurations, or only as the final assembly?
Selden

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Post #6by themartian » 12.09.2017, 16:52

historic configs, i will put the z1, and then the p6 over, then when p5 s docked i will delete the actual position of the p6 and move it to its final position, also the pirs will dissappear before the station reentry for give space for nauka

also the zarya pannels will be retracted right before docking the s1

PMA of the unity on outside will be moved away to the destiny port

and

orbiting.png

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themartian
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Post #7by themartian » 13.09.2017, 18:27

unity has arrived!, still have to make model of STS for making it better

unity.png

bh
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Post #8by bh » 17.09.2017, 06:32

Good luck with this project...

Linuxm@n has already done a super detailed ISS construction scenario here
http://celestiasws.free.fr/ISS/ISS.html
regards...bh.

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Post #9by john71 » 17.09.2017, 08:11

bh, Oh. My. God. Whoa. Very nice add-on!

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selden
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Post #10by selden » 17.09.2017, 11:15

A set of wallpapers based on Linuxm@n's models and created using Celestia is available at https://celestiaguru.deviantart.com/art/ISS-Wallpaper-pack-1920x1200-183550381
Selden

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themartian
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Post #11by themartian » 17.09.2017, 18:20

spiderman, ahem, peterparker welcome to the forums

now with P6 truss and the other stuff

update-1.png


ESP-1 is in the other side of destiny lab

canadarm is clearly seen from below the radiator over destiny, the craft docked on the back is a progres, on the bottom is a zoyuz with expedition-2
Last edited by themartian on 17.09.2017, 18:33, edited 1 time in total.

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selden
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Post #12by selden » 17.09.2017, 18:33

Looking good!

Added after 2 minutes 1 second:
peterparker wrote:I am a new user
Welcome!
Selden

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Post #13by themartian » 17.09.2017, 18:47

thanks, my pc is quite bad and i don't want to make a hihg res impression, and also i don't wanna spend too many time on this

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Post #14by selden » 17.09.2017, 19:32

Details shown in surface texture images can often hide the fact that the underlying objects have a low polygon count.
Selden


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