I have been learning the ways of texture baking in 3ds Max and so I'm making an Enterprise in drydock with textures that make it appear that spotlights are shining on the hull.
All of those screenshots are from Celestia with the ship on the night side of the planet.
Still a lot of work to be done but I'm getting close.
Enterprise in Drydock with spotlights
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Topic authorReiko
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Re: Enterprise in Drydock with spotlights
J.T.K. wrote:Reiko, why deflector is not blue (or dark blue without light) ?
The second closest picture is beautiful.
Because in drydock the deflector is turned off and is yellowish when they first turn it on. All I did was shine a spotlight on it which I was thinking about moving.
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Topic authorReiko
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Re: Enterprise in Drydock with spotlights
I almost have a beta version of this ready.... beta is what you call test version?
If anybody would like to look at it in Celestia and give me feedback I would be happy to email it to you.
If anybody would like to look at it in Celestia and give me feedback I would be happy to email it to you.
Re: Enterprise in Drydock with spotlights
I'll take a shot at it.
Thanks,
Tim
Thanks,
Tim
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Topic authorReiko
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Re: Enterprise in Drydock with spotlights
Thanks! Email sentfungun wrote:I'll take a shot at it.
Thanks,
Tim
Re: Enterprise in Drydock with spotlights
Me too, Reiko, please, it looks gorgeous.Reiko wrote:Thanks! Email sentfungun wrote:I'll take a shot at it.
Thanks, Tim
I'm PMing my email to you.
Thanks a lot.
Bye
Goofy
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Topic authorReiko
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Re: Enterprise in Drydock with spotlights
Ok sent to all who wanted it.
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Topic authorReiko
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Re: Enterprise in Drydock with spotlights
It still is not finished but if you PM me your email I will send it to you.pla879 wrote:I really like what I saw......I am one who loves realistic displays and the detail I saw is nice....I want your add-on...
Re: Enterprise in Drydock with spotlights
For ambient occlusion maps SMAK is now free. Read carefully the manual. For Celestia's ambient occlusion concerns, once the 3D model is loaded within the program, one should toggle the scene light in the direction from where the Sol's light is supposed to be thrown.
Never at rest.
Massimo
Massimo