I am getting very tired OF REPEATING things
the photoshop and Gimp tool called " Bumpmap"
Dose not and NEVER EVER did "make" heightmaps !!!
IT NEVER DID SO DO not use that tool !!!!!! that tool ADDS shadows to a image USING a Heightmap TO ADD THEM
it dose NOT make the HEIGHT MAP
for example the texture
was ran through one of these tools to make this
i WILL fail EVERY ONE I SEE
no if's and's or buts !!!!this is "closer" to what a Topographic /DEM / Height map "might " look like
and this STILL would need a lot of work , do to the errors put in this by using the whole image
people please , since the 1970's the question of "computer vision " has been the BANE and worst nightmare
now there are some things that "well it sort of works, some what well "
things that for a FAST PASSED first person shooter " work some what well" ( being a FPS you do not have time to pay attention to the textures and shading )
then there are things that DO NOT work well for 3d programs that ARE.... S.. L.. O.. W..
so slow that one has time to really examine the shading
3d artists have for YEARS been trying to find something "simple" , with out luck
what might work somewhat well in a FPS will not work all that well in Celestia
if you must 100% use a image that has shadows in it ( first don't)
but if you will die if you do not then
1)
REMOVE the shadows
this will require a lot of time "hand painting " the image to LIGHTEN up the shadows and to DARKEN the highlights .
this is no easy task and gets much harder the bigger the image is 2)
then use something like a combination "hi-pass" and "DOG" to come up with something that "might" look good for a STARTING POINT
you basically want outlines and ridges
3)
then hand paint the depth
-- there will be painting
( some line in a movie is stuck in my head )
" and yes there will be blood "
so yes THERE WILL BE PAINTING involved