I've got a little request for help; it may or may not be straightforward enough, but I can't quite figure out how to do it.
Recently I've created a world for Orion's Arm which is both tidally locked and high;ly eccentric. Among other things this means the planet receives sunlight all over its surface to varying degrees, as the sunward hemisphere points more-or-less directly at the empty focus of the orbit. (This is a phenomenon mentioned over at Bautforum a year or two ago).
I've made a reasonably successful texture for this world, and it can be seen on the OA site here
http://www.orionsarm.com/eg-article/4eb9314768886
but I wonder if anyone can figure out how to align this planet so that it faces the empty focus of its orbit.
Code: Select all
"locus" "JD 9044191"
{
Texture "locus3.*"
SpecularTexture "locus3spec.*"
BumpMap "locus3bump.*"
BumpHeight 3
NightTexture "locusnight.*"
Radius 5832
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
CloudHeight 7
CloudSpeed 65
CloudMap "locusclouds.png"
Mie 0.01
MieAsymmetry -0.25
Rayleigh [ 0.002 0.004 0.01 ]
MieScaleHeight 12
}
EllipticalOrbit
{
Period 0.199
SemiMajorAxis 0.271
Inclination 0.04
Eccentricity 0.75
ArgOfPericenter 320
MeanAnomaly 100
}
RotationPeriod 0.0
Obliquity 19
Albedo 0.37
}
Any help would be appreciated...