InconspicuousBarrel wrote:This is also another reason for raising the SSC view limit.
I agree, however IMO a more elegant solution (rather than simply raising the limit to a higher, yet still arbitrary value) is to decide whether to display the object based on it's apparent size onscreen (regardless of how distant it is from the observer).
eg. As an object's displayed size becomes smaller and smaller (either by moving the observer further from it, or just zooming out using the . key), eventually the object may subtend an angle significantly smaller than a single pixel, at which point there's no point displaying it anymore.
Likewise, using the , (comma) key to magnify a very distant object, would only display the object when you have narrowed the FOV enough that the apparent size of the object is greater than the approx. size of a pixel.
So with this approach there is no need for an arbitrary cutoff limit, as objects will only be displayed when they need to be based on their apparent size on screen (regardless of distance).
I think I've made this suggestion already to Chris some years ago, but I don't know if he has any current or future plans to address this issue.