Enjoy

ajtribick wrote:Wow that looks bad. I'm definitely not seeing that on my machine (either using Windows XP 32 bit or Xubuntu 64 bit), which has an nVidia 8600GT card.
chris wrote:It's likely that fixing the problem will only require making the legacy render paths use the same depth sprite position as in the OpenGL 2 render path.
Cham wrote:chris wrote:It's likely that fixing the problem will only require making the legacy render paths use the same depth sprite position as in the OpenGL 2 render path.
Does that mean that you'll try to fix it in the near future ? And what about the bug I reported to you, few days ago, about the model with sprites used as a star ? Is there any relation to the problem shown above ?
ajtribick wrote:Well the recent updates to the SVN have fixed this issue for me. Don't know if it works on Macs.