Some more Trek addons in the works

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Reiko
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Re: Some more Trek addons in the works

Post #21by Reiko » 16.11.2008, 00:47

ANDREA wrote:
Reiko wrote:
selden wrote: When you defined the textures in Anim8or, did you set their material's Diffuse value to be 1.0 ? Also, did you set the color value to be white?
(in the bottom of the material window, move the intensity slider to the top of its range).
The default for Diffuse is 0.700, and the default intensity is 224 instead of 255. Together, they make materials and textures darker than they should be.
I've never messed with the color value but I always set the diffuse to .65 or .7 I don't mind the effect actually, I think it looks better when it's a little grey.
Reiko, there is a big difference between the grey given by a 0.65 diffuse and a clear grey or "little grey" as should be. 8)
For a light gray result, diffuse should be about .85 to .95, together with a 240- 250 intensity, IMO.
As we told, in the original movie the color is white or a very clear greysh white, not grey.
Could you be so kind to give a try using these values, just to see the overall effect?
Please, Reiko! :wink:

Bye

Andrea :D
The Enterprise A texture didn't come in a white. I'm not sure how to change it without messing it up. Here is its actual color.

Image

If you know how to change it without making a new texture from scratch let me know and I'll do it. I tried doing a color fix in paintshop and it almost made it the right color but it also darkened the shaded parts making them stand out more. :(

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Reiko
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Re: Some more Trek addons in the works

Post #22by Reiko » 16.11.2008, 02:29

fungun wrote:I am working on making the highlight lights right onto the original texture itself.
Still tweaking the settings.
Tim
Looks awesome :D

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Reiko
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Re: Some more Trek addons in the works

Post #23by Reiko » 16.11.2008, 02:38

ANDREA wrote:
Reiko wrote:
selden wrote: When you defined the textures in Anim8or, did you set their material's Diffuse value to be 1.0 ? Also, did you set the color value to be white?
(in the bottom of the material window, move the intensity slider to the top of its range).
The default for Diffuse is 0.700, and the default intensity is 224 instead of 255. Together, they make materials and textures darker than they should be.
I've never messed with the color value but I always set the diffuse to .65 or .7 I don't mind the effect actually, I think it looks better when it's a little grey.
Reiko, there is a big difference between the grey given by a 0.65 diffuse and a clear grey or "little grey" as should be. 8)
For a light gray result, diffuse should be about .85 to .95, together with a 240- 250 intensity, IMO.
As we told, in the original movie the color is white or a very clear greysh white, not grey.
Could you be so kind to give a try using these values, just to see the overall effect?
Please, Reiko! :wink:

Bye

Andrea :D
I managed to get them white but can't seem to get that cream white look. If you are good with paint shop I can use some tips. :)

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Re: Some more Trek addons in the works

Post #24by ANDREA » 16.11.2008, 10:48

Reiko, before Selden's reply about the need to modify "diffuse" and "intensity" in Animator, I tried to make whiter the 1701A textures.
Having no results I tried once again, and being results equally negative I stopped trying. :?
So the textures I have now are surely too much clear, but if you want give a try, you can find them here:
http://ftp.tiscali.it/andrea_celestia/medres.rar
If you'll see some improvement, I can modify them with Photoshop, tuning "brightness/contrast" and "saturation" values to find the right settings.
Or we can try something else. :wink:
Bye

Andrea :D
"Something is always better than nothing!"
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Re: Some more Trek addons in the works

Post #25by Reiko » 16.11.2008, 23:58

ANDREA wrote:Reiko, before Selden's reply about the need to modify "diffuse" and "intensity" in Animator, I tried to make whiter the 1701A textures.
Having no results I tried once again, and being results equally negative I stopped trying. :?
So the textures I have now are surely too much clear, but if you want give a try, you can find them here:
http://ftp.tiscali.it/andrea_celestia/medres.rar
If you'll see some improvement, I can modify them with Photoshop, tuning "brightness/contrast" and "saturation" values to find the right settings.
Or we can try something else. :wink:
Bye

Andrea :D
Maybe one thing to try is to make a mask layer out of the texture and paste the darker areas onto a white background.

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Re: Some more Trek addons in the works

Post #26by ANDREA » 17.11.2008, 00:32

Reiko wrote:Maybe one thing to try is to make a mask layer out of the texture and paste the darker areas onto a white background.
Reiko, it looks like you are much more expert than me with Photoshop, I never used mask layers.
Will you give a try? :wink:
Bye

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

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Re: Some more Trek addons in the works

Post #27by Reiko » 17.11.2008, 20:37

ANDREA wrote:
Reiko wrote:Maybe one thing to try is to make a mask layer out of the texture and paste the darker areas onto a white background.
Reiko, it looks like you are much more expert than me with Photoshop, I never used mask layers.
Will you give a try? :wink:
Bye

Andrea :D
I tried everything I could think of but still can't get the right color without washing out the textures. I guess it will have to wait until my knowledge of photoshop improves.
On the plus side, I've managed to improve the lighting effects.

Image

Image

Image

It's by no means exact but is much closer to the lighting pattern seen in the movies.

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Re: Some more Trek addons in the works

Post #28by ANDREA » 17.11.2008, 23:07

Reiko wrote:I tried everything I could think of but still can't get the right color without washing out the textures. I guess it will have to wait until my knowledge of photoshop improves. On the plus side, I've managed to improve the lighting effects. It's by no means exact but is much closer to the lighting pattern seen in the movies.
And it looks VERY real, IMO. :wink:
Well done, Reiko, thank you.
Bye

Andrea :D
"Something is always better than nothing!"
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Re: Some more Trek addons in the works

Post #29by Fenerit » 18.11.2008, 12:43

Reiko, there is NO difference with that one can see in ST movies! What about some battles? :D
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Re: Some more Trek addons in the works

Post #30by Fenerit » 18.11.2008, 12:51

Reiko wrote:I tried everything I could think of but still can't get the right color without washing out the textures. I guess it will have to wait until my knowledge of photoshop improves.
On the plus side, I've managed to improve the lighting effects.

[


Reiko, when you make the CMOD, wheter in ASCII before to fix in binary, can you add to the main texture0 a second white texture with a conforming blend add value to see what happen?
Never at rest.
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Re: Some more Trek addons in the works

Post #31by Reiko » 18.11.2008, 13:05

Fenerit wrote:Reiko, there is NO difference with that one can see in ST movies! What about some battles? :D
I would love battles!

Fenerit wrote:
Reiko wrote:I tried everything I could think of but still can't get the right color without washing out the textures. I guess it will have to wait until my knowledge of photoshop improves.
On the plus side, I've managed to improve the lighting effects.

[


Reiko, when you make the CMOD, wheter in ASCII before to fix in binary, can you add to the main texture0 a second white texture with a conforming blend add value to see what happen?
I have no idea how to add a second texture anywhere in the process other than emissivemaps.

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Re: Some more Trek addons in the works

Post #32by Reiko » 18.11.2008, 13:07

More detailed Enterprise-D

Image

Image

Image

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Re: Some more Trek addons in the works

Post #33by Fenerit » 18.11.2008, 13:25

Reiko wrote:I have no idea how to add a second texture anywhere in the process other than emissivemaps.

Looks here:

http://en.wikibooks.org/wiki/Celestia/3D_Models/CMOD_File
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Re: Some more Trek addons in the works

Post #34by Reiko » 29.11.2008, 01:53

NCC-1701-J

This ship was only seen in one episode as a graphics display.

Image

Image

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Re: Some more Trek addons in the works

Post #35by Reiko » 29.11.2008, 02:17

Fenerit wrote:
Reiko wrote:I have no idea how to add a second texture anywhere in the process other than emissivemaps.

Looks here:

http://en.wikibooks.org/wiki/Celestia/3D_Models/CMOD_File
I tried that. Whenever I add a second texture the model will no longer work.

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Re: Some more Trek addons in the works

Post #36by Hungry4info » 29.11.2008, 17:55

Very nice work on the more detailed Galaxy-class ^_^ By far my favourite ship.

By the way, Enterprise-J comes from the episode "Azati Prime" (Enterprise series).

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Re: Some more Trek addons in the works

Post #37by Guckytos » 29.11.2008, 18:11

Reiko wrote:NCC-1701-J

This ship was only seen in one episode as a graphics display.


Nice model as always Reiko, even if the ship itself is very ugly IMHO.

Edit: I mean the form of the ship itself.

Regards,

Guckytos

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Re: Some more Trek addons in the works

Post #38by Hungry4info » 29.11.2008, 18:14

Guckytos wrote:Nice model as always Reiko, even if the ship itself is very ugly IMHO.
Edit: I mean the form of the ship itself.

I would have to agree. But yes, good work Reiko!
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Re: Some more Trek addons in the works

Post #39by Reiko » 30.11.2008, 02:17

I kind of like the design, it's very futuristic even by Star Trek standards. I love how the warp engines are very small and thin in proportion to the rest of the ship. :)

Image

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Re: Some more Trek addons in the works

Post #40by MKruer » 30.11.2008, 04:24

Awesome job Reiko. Thought if I had to rate my favorite Enterprise ships, I think I would like E, A, The Original, B, C, D, J. :mrgreen:


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