zhar2 wrote:Well currently it has: 338003 faces according to blender.
Yep, it's what I was thinking... (and still I suppose it is not triangulated, no? So if it's the case it's already a 600k+ model)
Do you realize that Celestia is a real time software?
Modeling for such soft is not the same as modeling to render a still. I don't recall well but despite having a quite nice rendering (no?) within Celestia, my model over (triangulated) was around 100/150k ...
Now, you must also think that not only the 3D part will be computed, but also the textures of the model and the ones of the planet down there. See what I mean?
Now of course you do what you want, but if you wish to model in the future for Celestia, you should perhaps think in how to optimize your model for real time 3D...