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Virtual Textures?? and models

Posted: 24.07.2006, 13:01
by cartrite
Well almost. Some screenshots of an improvement to a model I'm working on.
I subdivided the meshes and assigned each a texture. The shots of olympus mons are from a 64k base tex of (MDIM2.1)mars. And the shots from the vallesmarineris are from the ASU Themis image and that would be from the level6 VT I did a while back.

This shot shows at upper left a 4k, upper right a 1k, and lower are 2k.
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And here are a couple more.

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cartrite

Posted: 24.07.2006, 15:38
by Fightspit
Very good work :!: and the "3D" is impresive 8O

Posted: 24.07.2006, 16:24
by cartrite
Thank You for the compliment. I think it's pretty cool myself. Now I got to figure out how to get rid of the seams (1st thumb). If I can figure out that I may try to do the whole planet. And earth too.

Posted: 24.07.2006, 21:45
by Joe
Cool, Cartrite, that is very nice!!!!