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Low resolution, High resolution mars model combined

Posted: 21.05.2006, 11:51
by cartrite
Hi all,

Something funny happened while I was trying to map out coordinates for a olympus mons model. I figured out how to combine a high resolution model on a low resolution model.

Some screen shots:

this shot shows vallesmarineris and olympus mons

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vallesmarineris

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the rest are of olympus mons

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have a good one,

cartrite

Posted: 21.05.2006, 19:58
by cartrite
I made a version 2 globe with more resoloution of the base model to get rid of the seams. To give you all an idea of what this looks like without a texture, here are a couple of thumbs.

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cartrite

Posted: 21.05.2006, 21:25
by ElChristou
How many poly for the whole?

Posted: 22.05.2006, 00:23
by cartrite
the cmod file that was output by blender has 7,053,502 vertices. The resulting binary is about 64 mb. When in blender both the valles and olympus areas have 524k vertices and the sphere has an additional 131k.

The model is basicly use less with anything but a supercomputer, but mabey, in ten years the hardware will improve, who knows :wink:

There is also the possibility that a single smaller area can be modeled onto a sphere like a crater, moon base, mars base, etc with todays hardware.. The sky the limit. :idea:

cartrite