Epsilon Ind System (3 Planets)

Tips for creating and manipulating planet textures for Celestia.
Topic author
Rassilon
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Joined: 29.01.2002
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Epsilon Ind System (3 Planets)

Post #1by Rassilon » 05.09.2002, 04:08

Heres my newest addition to Celestia...featuring large textures so the file was divided into two zips...no larger than 6 meg each...

Remember my systems are geared for Invidia cards mainly....and ones having more than 32 megs of memory....

Unzip this one directly to the Celestia root...You will however need both files to see all the planets in thier glory ;)

http://cybermindtraveller.freewebspace.com/celestia/files/epsind.zip

This file you will have to unzip directly to the textures/medres folder...enjoy!

http://cybermindtraveller.freewebspace.com/celestia/files/epsind-tex.zip
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Darkmiss
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Post #2by Darkmiss » 05.09.2002, 12:06

These are very nice, Ras

good job 8)
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Astrobot
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Post #3by Astrobot » 05.09.2002, 14:11

Yes, they look very realistic!
The universe contains, matter and energy,
stars and planets, and earth's technology.

Topic author
Rassilon
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Location: Altair

Post #4by Rassilon » 05.09.2002, 17:09

Thanks...more to come soon...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

chris
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Post #5by chris » 06.09.2002, 13:41

Great looking planets and moons! One suggestion . . . I think you should reduce the amount of shadowing that's in the base textures and rely on the bump maps instead . . . The dynamic lighting you get with bump maps looks a lot better.

--Chris

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 5 months
Location: Altair

Post #6by Rassilon » 06.09.2002, 14:55

Aye...I used LunarCell for those moons ;)
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!


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