Valles Marineris
Posted: 13.02.2006, 16:36
A model of Mars's grand canyon. A question if anyone knows.
Is there a way to make the mars globe transparent to the model above?
When I place it too close to the surface the trench disappears into the globe.
Anyhow the model will have to float above the surface for now.
This was made with Toti's Z-fold script for blender. It has 256k vertices. It is in cmod format and is 17+MB. The texture was made from a 64k black and white. ( http://astrogeology.usgs.gov/mdim-bin/d ... N&lon=000E ). Color was added to try and match John van Vliet's Mars VT. The height map was made from file megt90n000fb.img from page ( http://pds-geosciences.wustl.edu/geodat ... 0x/meg032/
). This was then converted to a USGS DEM in ASCII with 3DEM. Then it was converted to a heightmap with Wilbur.exe. 26 pixels were cut from the top which resulted in a 11520x5760 gray map. This was applied as noise in Blender. Then Toti's Z-fold script was ran with Blender 2.36. This older version of Blender can run the script in about 2 minutes with 256K vertices. The newer version of Blender failed to run the script with that many vertices.
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Is there a way to make the mars globe transparent to the model above?
When I place it too close to the surface the trench disappears into the globe.
Anyhow the model will have to float above the surface for now.
This was made with Toti's Z-fold script for blender. It has 256k vertices. It is in cmod format and is 17+MB. The texture was made from a 64k black and white. ( http://astrogeology.usgs.gov/mdim-bin/d ... N&lon=000E ). Color was added to try and match John van Vliet's Mars VT. The height map was made from file megt90n000fb.img from page ( http://pds-geosciences.wustl.edu/geodat ... 0x/meg032/
). This was then converted to a USGS DEM in ASCII with 3DEM. Then it was converted to a heightmap with Wilbur.exe. 26 pixels were cut from the top which resulted in a 11520x5760 gray map. This was applied as noise in Blender. Then Toti's Z-fold script was ran with Blender 2.36. This older version of Blender can run the script in about 2 minutes with 256K vertices. The newer version of Blender failed to run the script with that many vertices.
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