Newbie questions about textures and VT's
Posted: 13.02.2006, 14:12
Sorry if I'm wasting peoples time with stupid questions, but I haven't done anything with VT's yet, so I have a few questions about the basics....
1.I've experimented with normal textures and they seem to somehow magically align and scale automatically to the object they are assigned to, however you don't seem to have much control over the exact positioning. For example, I'm not quite sure how the position of the longitude meridian is determined on lets say the earth, and how to ensure the corresponding longitude on the texture is aligned with the meridian on the sphere.
2. If you assign a texture (any file type: JPG,DDS,PNG, etc) to a model component in a 3D modelling program such as Anim8tor, how can you match up the edges of textures on adjacent object components of different shape and size, so that the texture appears to flow continuously from one to the other. What I find is that if I assign the same texture to different shaped objects it's applied and stretched differently for each object. I'd like to have control over how it's applied, positioned, stretched, etc. Perhaps VT's are the solution????
OK, that's a nice segway to Virtual Textures:
1. These always seem to be .DDS files. Can these be viewed with the same programs you use to view JPG's, BMP's, PNG's etc?
BTW: WinXP does not generate thumbnails for these files.
2. Can DDS's be imported into Anim8tor or other 3D modellers and assigned to object components as can other file-types?
3. I notice that VT's on the Motherlode isually say: "Requires a complete Earth VT.". What I'd like to do, is to perhaps import some or all of the levels of a VT into Anim8tor and position it on selected (different shaped) components of the model. The question is, can VT's only be applied to Celestia spheres and ring-models?
4. From what I understand, the tiles are positioned using lat/long co-ordinates, so how would that be applied to a non-spherical model. Lets say for example, you wanted to position a tile (which I assume is represented by a .DDS file) on the inside surface of a ring-world model you've designed, or perhaps a Borg-cube. (Again, I suspect this would have to be done in Anim8tor rather than Celestia)
If these questions don't make sense, that's probably due to my lack of experience in this area, but I'd appreciate any comments that will improve that situation.
Cheers
1.I've experimented with normal textures and they seem to somehow magically align and scale automatically to the object they are assigned to, however you don't seem to have much control over the exact positioning. For example, I'm not quite sure how the position of the longitude meridian is determined on lets say the earth, and how to ensure the corresponding longitude on the texture is aligned with the meridian on the sphere.
2. If you assign a texture (any file type: JPG,DDS,PNG, etc) to a model component in a 3D modelling program such as Anim8tor, how can you match up the edges of textures on adjacent object components of different shape and size, so that the texture appears to flow continuously from one to the other. What I find is that if I assign the same texture to different shaped objects it's applied and stretched differently for each object. I'd like to have control over how it's applied, positioned, stretched, etc. Perhaps VT's are the solution????
OK, that's a nice segway to Virtual Textures:
1. These always seem to be .DDS files. Can these be viewed with the same programs you use to view JPG's, BMP's, PNG's etc?
BTW: WinXP does not generate thumbnails for these files.
2. Can DDS's be imported into Anim8tor or other 3D modellers and assigned to object components as can other file-types?
3. I notice that VT's on the Motherlode isually say: "Requires a complete Earth VT.". What I'd like to do, is to perhaps import some or all of the levels of a VT into Anim8tor and position it on selected (different shaped) components of the model. The question is, can VT's only be applied to Celestia spheres and ring-models?
4. From what I understand, the tiles are positioned using lat/long co-ordinates, so how would that be applied to a non-spherical model. Lets say for example, you wanted to position a tile (which I assume is represented by a .DDS file) on the inside surface of a ring-world model you've designed, or perhaps a Borg-cube. (Again, I suspect this would have to be done in Anim8tor rather than Celestia)
If these questions don't make sense, that's probably due to my lack of experience in this area, but I'd appreciate any comments that will improve that situation.
Cheers