A RANT ON PLANETARY TEXTURES
Posted: 07.10.2005, 07:38
I'm afraid that I am rather frustrated at this point with trying to change the various default textures for the planets, specificially the Earth and Mars. What I am doing wrong a bit of a mystery, but I do have one thing that those of you who are putting up these replacement textures need to do: PUT DOWN EVERY SINGLE STEP IN THE ORDER IT MUST OCCUR IN ORDER TO LOAD AND EXECUTE EACH AND EVERY NEW TEXTURE! This is not being done in a manner which is consistently understandable, and this is especially true for the bump and normal maps, which are puzzling to say the least (Do they go together? Do you need both files, or more than two files? Where do they go in the directories for Celestia? What do you do to the solarsys.ssc file? Which lines need to be changed, and how? Do you need another .ssc file to make things work, or is it created somehow? How to you activate things once Celestia is running?). An attempt to change things results in questions upon questions upon questions, and these are not being properly addressed in any FAQ. The two-step procedure FAQ is WOEFULLY inadequate. It needs to be explained as follows:
STEP 1: get the file (and be *specific* if any additional files will be needed before running the program (clouds, night-lighting maps, bump maps, etc.).
STEP 2: PUT EACH REQUIRED FILE EXACTLY IN THE SPECIFIC DIRECTORY LOCATION REQUIRED (and be sure to state whether any additional directories need to be created and where they need to be put).
STEP 3: MODIFY (if necessary) the solarsystem ssc file in EXACTLY the lines needed and in the exact way it needs to be done (NO generalizations here). If more than one file is needed, the locations must be stated specifically.
STEP 4: Do anything else that is needed to make the new texture work before running Celestia again.
I like the rendering Celestia does with my NIVIDIA board of Mars with realistic shadowing effects of the various topographic features (i.e. not just an image mapped to a rotating sphere). I wanted A LOT more resolution than the default mode if that is possible. However, I have not succeeded in figuring out which files will work (bump maps, normal maps, cloud maps, whateverelse maps), where they will need to go (subdirectories), and what changes (if any) need to be made in the solar system file or any other file. I tried a number of things but either I made things worse or it just didn't work to begin with. I have added a number of things successfully (Babylon 5, etc.), but the planetary textures seems to be an obscure art that no one seems to let those out of Celestia's inner circle know exactly how things are done. One source gave me a specific example of how to do a 3 or 4 level .jpg improved mars "flat" texture and I got it to work, but I have no idea how to get one with a higher resolution to work based on that limited example. That method did not require a change in the solar system ssc files (it may have installed one on its own), so again, there is more confusion. Part of the time, it looks like Celestia is just detecting things on its own (it finds the low and medium res textures, but not the high res ones), but other times, it looks like to modify things, you need to alter the solarsys.scc file. This becomes rather confusing if you don't know the EXACT proceedure. The proceedure needs to be specified for each and every file posted on the add-ons pages, rather than just "assumed". Otherwise, more people will be turned off from trying to get Celestia to put out some of the amazing screen images I know that the program is capable of producing. Thank you.
STEP 1: get the file (and be *specific* if any additional files will be needed before running the program (clouds, night-lighting maps, bump maps, etc.).
STEP 2: PUT EACH REQUIRED FILE EXACTLY IN THE SPECIFIC DIRECTORY LOCATION REQUIRED (and be sure to state whether any additional directories need to be created and where they need to be put).
STEP 3: MODIFY (if necessary) the solarsystem ssc file in EXACTLY the lines needed and in the exact way it needs to be done (NO generalizations here). If more than one file is needed, the locations must be stated specifically.
STEP 4: Do anything else that is needed to make the new texture work before running Celestia again.
I like the rendering Celestia does with my NIVIDIA board of Mars with realistic shadowing effects of the various topographic features (i.e. not just an image mapped to a rotating sphere). I wanted A LOT more resolution than the default mode if that is possible. However, I have not succeeded in figuring out which files will work (bump maps, normal maps, cloud maps, whateverelse maps), where they will need to go (subdirectories), and what changes (if any) need to be made in the solar system file or any other file. I tried a number of things but either I made things worse or it just didn't work to begin with. I have added a number of things successfully (Babylon 5, etc.), but the planetary textures seems to be an obscure art that no one seems to let those out of Celestia's inner circle know exactly how things are done. One source gave me a specific example of how to do a 3 or 4 level .jpg improved mars "flat" texture and I got it to work, but I have no idea how to get one with a higher resolution to work based on that limited example. That method did not require a change in the solar system ssc files (it may have installed one on its own), so again, there is more confusion. Part of the time, it looks like Celestia is just detecting things on its own (it finds the low and medium res textures, but not the high res ones), but other times, it looks like to modify things, you need to alter the solarsys.scc file. This becomes rather confusing if you don't know the EXACT proceedure. The proceedure needs to be specified for each and every file posted on the add-ons pages, rather than just "assumed". Otherwise, more people will be turned off from trying to get Celestia to put out some of the amazing screen images I know that the program is capable of producing. Thank you.