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What are the key points to make a photoreal starfield

Posted: 26.07.2005, 18:23
by dash1969
Hi,
What are some of the major keypoints to make a photoreal starfeild for a 3d planet?

Thanks InAdvance

Posted: 26.07.2005, 20:18
by ElChristou
Welcome

If you try to explain a bit more your idea, perhaps someone will be able to respond to your question...

Are you asking within Celestia? Starfield, there is already one, more than realistic... Are you talking about some kind of background for other purpose?

Posted: 26.07.2005, 21:02
by dash1969
Opps my bad :oops:

Well were be told to try and receate a StarWars type starfield.
Since this whole project will be a 3 elements.

1.StarWars type starfield for the bg

2.A Photoreal type of planet(land/sea,cloud and atmosphere with glowing edge.

3.Then design a space ship of some kind.

I hope this help abit more

C4D 3d 3d modeling
Photoshop -paint and mixing alot of base color into on other Shake for comp layers

Posted: 26.07.2005, 21:07
by ElChristou
You should try some tutorials here:

http://shatters.net/forum/viewtopic.php?t=7183

and specially at http://www.solarvoyager.com

Posted: 26.07.2005, 21:27
by dash1969
ElChristou,
Thanks I will checks these out.And be back when I can.
God Bless and you have a good one :D


P.S. this is the effect I am trying to ahive to the far right.
StarWars comp look at the

http://www.theforce.net/swtc/Pix/trailer/flyby1.jpg

If you come across any other links that can further help this process along just add them here.Much thanks[/img]

Posted: 26.07.2005, 21:33
by ElChristou
dash1969 wrote:ElChristou,
Thanks I will checks these out.And be back when I can.
God Bless and you have a good one :D


Tx, don't worry for me I will be fine :wink:
Think in showing us your work.

Bye

Posted: 28.07.2005, 03:22
by bdm
dash1969 wrote:1.StarWars type starfield for the bg

The only problem here is that the star fields used as backgrounds in the Star Wars films were not realistic. In those films, the stars are too uniform in brightness, colour and distribution. A real star field would have bright stars and dim stars, blue stars and red stars, stars in clusters and stars on their own.

One could try to simulate such a star field, but I feel it is better and easier to simulate a realistic star field. All one has to do then is pick a star and use the starfield as seen from that star as the starfield.

If you feel that an unrealistic Star Wars-style star field is the only way to go, you will need to create your own STar Catalogue (STC) file and use that instead of stars.dat. You could then place about 10,000 stars of uniform brightness uniformly across the sky and then run Celestia. You may need to create your own software to do this, or use a carefully-crafted spreadsheet to create random stars. This will not be easy but it can be done.

Posted: 16.09.2005, 15:21
by bh
As it's nearly October I guess you've found a solution to this. However...I made a starfield for a wallpaper I was making. You can preview it here:
http://bobhundley.com/wallpapers/patrol.jpg

I did it with photoshop using the noise filter and took it from there.

regards...bh.

Posted: 17.09.2005, 01:30
by buggs_moran