Evil Dr Ganymede wrote:Does anyone here make their own global cloudmaps from scratch for earth-like planets? Is it even possible to do (they are quite complex things, since you have to worry about transparency)? Or do you usually just recycle an cloudmap from earth?
If you do custom build them, can you share any tips for how to do it? Thanks.
Certainly.
2 1/2 years ago I did my 2k earth-clouds that have been used by thousands and they are still used by me at least.
I still think they are the best
I did Mars clouds and moving Jupiter cloud belts, I did Titan's haze with just a little bit of transparency...
There is nothing particularly complex involved:
1) Clouds have to be done in a format that supports an Alpha channel (Transparency!). This is a grayscale texture with white corresponding to transparency 0 and black to 100% transparency.
Popular possible cloud texture formats are PNG or DXT3,...
JPEG or DXT1 do NOT work!
2) To get started one may simply use standard cloud generation macros in GIMP or Photoshop, to generate some appropriate grayscale patterns for the Alpha channel.
One click in GIMP (Filters->Render->Clouds->Solid Noise...) would e.g. generate this texture, which could serve as a first go for practicing with an alpha channel.
The desired amount of transparency can be easily adjusted by means of changing Brightness/Contrast
3) One then composes from
--- a uniformely white or gray texture (to be associated with the R,G,B channels each) and
--- that alpha channel texture (A)
a R-G-B-A texture, again using the standard composition command in GIMP (Filters->Colors->Compose...) or Photoshop.
Save it as a PNG texture.
That's it.
There are many variations of this trivial 'starter' kit. Bumpmapping of the clouds is one issue to render them more 3d like. Then it's always a good idea to add some Gaussian Blur to make the clouds more fluffy...
Finally, one may use the R,G,B channels to overlay some base color like blueish, yellowinsh or anything else.