creating Virtual textures
Posted: 27.02.2005, 19:39
I have a rather large bitmap of the Netherlands (sorry can't share it ) ,
and I want to show it in celestia ofcourse ,
the obvious way to do so is create a VT .
I programmed my own code to cut the big bitmap into small tiles.
Now the problem is that I have to insert these tiles into a certain level
of an existing VT (for instance the one from JESTR ).
How do I go about in generating the tiles start - indexes,
Celestia must know where my tiles are located at the earth's surface.
I didn't find any clue's in Fridgers script nor in the VT's faq.
I think Fridgers script assumes that the VT 's arecoverng the
whole earth and not a small part of it .
rra
and I want to show it in celestia ofcourse ,
the obvious way to do so is create a VT .
I programmed my own code to cut the big bitmap into small tiles.
Now the problem is that I have to insert these tiles into a certain level
of an existing VT (for instance the one from JESTR ).
How do I go about in generating the tiles start - indexes,
Celestia must know where my tiles are located at the earth's surface.
I didn't find any clue's in Fridgers script nor in the VT's faq.
I think Fridgers script assumes that the VT 's arecoverng the
whole earth and not a small part of it .
rra