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Hi res issues

Posted: 14.01.2005, 05:40
by Jeff433
There seems to be a problem when it comes to showing hi res textures on my computer.
Here's an image to give you an idea of what I mean.

Basically I tried to use a hires texture for the rings, and a VT for the cloudmap. The rings are supposed to look like saturns.

When I turn off the cloud map, all the textures go black, so I get a black planet with black clouds and black rings...and a pretty blue atmosphere.

At first I was conviced that it was just my Ati Radeon 9200 graphics card. But updating the drivers didn't fix the problem. It could still be Ati card, but I can't think of a way to fix it.

Help!

Posted: 14.01.2005, 06:07
by Cham
This is a normal behavior for a very high resolution cloud map. You have to manually stop the clouds movement in the solarsys.ssc. Just change the CloudSpeed 65 to 0.

Posted: 14.01.2005, 06:32
by Jeff433
Ahh!! Thank you! That fixed the cloud texture problem.

The rings however, are still a little wierd. I got the 4k saturns rings texture from Jim's site.

They are supposed to look like saturns rings. But the results I got are seen in the picture I posted earlier. They do look nice...but...

The ring texture flickers and changes based on how far away from the planet I am.

re

Posted: 19.01.2005, 11:20
by John Van Vliet
some video cards will only handle up to a 2k ring
i think that the older nVida cards are 2k max
so try resizeing it

Posted: 21.01.2005, 03:11
by Guest
I'm using an ATI Radeon 9200, what is the max texture size that it can handle?

Posted: 21.01.2005, 09:43
by maxim
Try 'Help -> OpenGL Info' in Celestia.

maxim

Posted: 24.01.2005, 23:04
by Guest
It only handles 2k..ugh...that's depressing. What graphics cards would handle higer resolutions?

Posted: 25.01.2005, 14:37
by maxim
Usually you would need a card with more than 128MB VRAM.

maxim

Posted: 25.01.2005, 15:47
by selden
Unfortunately, no ATI card can handle a texture larger than 2K. Even the x800 is limited to 2K. Nvidia's 4xxx, 5xxx and 6xxx cards all support 4K textures.

Posted: 25.01.2005, 19:17
by maxim
Ah, ok.
Wrong information from me. :oops:

maxim

Posted: 26.01.2005, 02:25
by symaski62
^^ 4k geforce 5200

:wink:

Posted: 26.01.2005, 22:30
by Guest
Is it possible to force an Ati card to handle 4k textures, or would that result in total destruction of the card.