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Billow Maidens in dds

Posted: 16.08.2004, 07:52
by maxim
I've generated a set of dds-textures out of the original BillowMaidens jpg's. Included are all VT's and the general moon and asteroid textures in medres. Be aware that you will have to alter your ran.ssc to allow for wildcard textures, not only jpg. When you've downloaded the archives, just extract them into the 'th_ran' folder. Save and remove the original textures before.

There are two versions:

Version 1 inherits mipmaps and was gererated with the command:
nvdxt -swap -all -deep -outsamedir -file *.jpg -dxt1c

Version 2 doesn't include any mipmaps, and is therefor a bit smaller. The generation command was:
nvdxt -nomipmap -swap -all -deep -outsamedir -file *.jpg -dxt1c


maxim :)

Re: Billow Maidens in dds

Posted: 16.08.2004, 17:06
by rthorvald
maxim wrote:I've generated a set of dds-textures out of the original BillowMaidens jpg's. Included are all VT's and the general moon and asteroid textures in medres.


Maxim, this is great news!
As you know, i am working on an update; i would very much like to use these maps in it...

The update will take some time, though; too much work to do right now. I?d think a couple of weeks.

-rthorvald

Posted: 16.08.2004, 20:39
by Guest
rthorvald,

I can make a actual set of your updated version at time - currently there are several bugs showing up in your textures - I don't know if you are also planning to update these.

maxim

Posted: 16.08.2004, 20:47
by maxim
Sorry, that was me!

maxim

Posted: 17.08.2004, 10:37
by rthorvald
Anonymous wrote:rthorvald, I can make a actual set of your updated version at time - currently there are several bugs showing up in your textures - I don't know if you are also planning to update these. maxim


The update will fine tune some details (some orbits that are not 100%), replace a model or two i was not too satisfied with, and probably add a couple of new ones. In addition, i?m going to release it with both hires, medres and lores textures in the same package, so one can cycle them at will.

The higher VT levels for Hroenn is completely re-worked, to get a bigger city around the Space Lift and eliminate seams under the Flyer orbit.

As for bugs: if you find any, please post them here, and they will be fixed...

Your offer of updating the textures are very, very appreciated; this means i can get rid of the six 4k VTs, replacing them with single DDS files, and also get in a 4k cloud texture for Hroenn, that i was reluctant to use in PNG.

-rthorvald

Posted: 17.08.2004, 11:29
by maxim
rthorvald wrote:As for bugs: if you find any, please post them here, and they will be fixed...
I will see if I can provide pictures. Out of my head:

A blue triangle (or triangle lake) at Hirmings...
Several obvious island doubles.
A double tile in the upmost level VT of Hroenn
Heavily changing landscape when zooming onto the level 10 VT on Hroenn
Misaligned Night Texture Tiles there.
Seams on several moon textures.
Well, and a lot of really obvious mirrorline structures there.

rthorvald wrote:Your offer of updating the textures are very, very appreciated; this means i can get rid of the six 4k VTs, replacing them with single DDS files, and also get in a 4k cloud texture for Hroenn, that i was reluctant to use in PNG.

I appreciate even 4k VT's - it makes slow systems a little bit faster.

maxim :)