Quick and Dirty Textures #1

Tips for creating and manipulating planet textures for Celestia.
Topic author
Dollan
Posts: 1150
Joined: 18.12.2003
Age: 54
With us: 20 years 11 months
Location: Havre, Montana

Quick and Dirty Textures #1

Post #1by Dollan » 21.06.2004, 17:12

Okay, I'm fiddling around with pretty simple textures mainly as a way to practice and refine my "painting" technique (such as it is). This is the first such effort (you'll have to cut and paste the link into your browser address bar):

http://www.geocities.com/Athens/Academy ... ian001.jpg

The original image came from a medium resolution satellite shot of Israel and the Sinai peninsula. This particular image will be for the world of Igom, orbiting Tau Ceti. However, I still need to refine some of the climatological aspects of the map, such as ice and vegetation cover.

Much later, as I slowly learn to utilize all of the aspects of Celestia, I'll add bump maps, etc., as well as an upgrade to this basic map itself, so as to make it look a bit more realistic.

This image is meant for my sci fi setting, the ArcBuilders Universe, which I hope to make a Celestia verion of. But if anyone wishes to use it (thinking mainly of those who *don't* have a good graphics card), feel free.

I modified this image using Paint Shop Pro 8, first seemlessly tiling it, and then putting it through a cylindrical filter.

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

Topic author
Dollan
Posts: 1150
Joined: 18.12.2003
Age: 54
With us: 20 years 11 months
Location: Havre, Montana

Post #2by Dollan » 21.06.2004, 17:40

Actually, just check out this link, also located in my sig: http://www.geocities.com/Athens/Academy/1861/ and you'll find a couple of other maps.

The wmregion map is the map for my fantasy setting, which I had made a very long time ago, and had completely forgotten about until ten minutes ago -- literally!

The Ghellhonus map is for the ArcBuilders, and was made a few weeks ago, cloned from various sources.

Again, it will be a while before I learn how to make bump maps, cloud maps, or specular maps. But for the time being, I'm finding this good practice.

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan


Return to “Textures”