My world map

Tips for creating and manipulating planet textures for Celestia.
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Brendan
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My world map

Post #1by Brendan » 18.05.2004, 04:17

Here's the world map that I'm working on. The realistic colors were cloned in the gimp from a 2k realistic earth texture. What do you think about the placement of the biomes? How should I blend the boundaries between the biomes?

http://www.rit.edu/~bjr5096/worldbuilding/world.html

Image

danielj
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Re: My world map

Post #2by danielj » 18.05.2004, 23:12

Is it the Earth millions of years ago?Or is a new planet?

Brendan wrote:Here's the world map that I'm working on. The realistic colors were cloned in the gimp from a 2k realistic earth texture. What do you think about the placement of the biomes? How should I blend the boundaries between the biomes?

http://www.rit.edu/~bjr5096/worldbuilding/world.html

Image

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Brendan
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Re: My world map

Post #3by Brendan » 19.05.2004, 03:03

danielj wrote:Is it the Earth millions of years ago?Or is a new planet?


It's a new planet.

Brendan

rthorvald
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Re: My world map

Post #4by rthorvald » 19.05.2004, 08:43

Brendan wrote:How should I blend the boundaries between the biomes?


Do you mean how technically, or how aestethically?

-rthorvald

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Re: My world map

Post #5by Brendan » 19.05.2004, 15:38

rthorvald wrote:
Brendan wrote:How should I blend the boundaries between the biomes?

Do you mean how technically, or how aestethically?

-rthorvald


Would smudging the boundaries work? Should there only be a narrow smudged region? My printed world map of the earth shows the boundaries like this.

Brendan

diabloblanco17
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Post #6by diabloblanco17 » 20.05.2004, 00:06

If you're using Photoshop, the clone stamp tool with a fuzzy brush will work perfectly. And since you're doing this kind of thing, you should take a look at the planet map tutorial on my site. Good luck with the map.
Visit my website for planet maps and textures: http://s92198053.onlinehome.us

rthorvald
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Re: My world map

Post #7by rthorvald » 21.05.2004, 01:39

Brendan wrote:Would smudging the boundaries work?

I don?t think smudging works very well, at least not if you get close to the surface: the result can easily look a bit dirty. As diabloblanco17 suggested, the clone stamp tool is much better, though i don?t know if the Gimp has that.

You can achieve much the same effect by hand: sample bits of the map and overlay with transparency at the border regions. If you do that several times, with different levels of transparency, you will get a smooth transition with much sharper detail than is possible with the smudge tool.

Brendan wrote:Should there only be a narrow smudged region?


Maybe vary that a little, following the contours of the landscape?

-rthorvald

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Post #8by Brendan » 21.05.2004, 04:29

Thanks, the gimp has a clone tool, which was what I used to color the map. I'll try your suggestions when I get home from university.

Brendan

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Post #9by Brendan » 11.07.2004, 06:18

I used the clone tool in the gimp with various brushes and varying levels of transparency to blend in the borders. The new map is shown above now.

Brendan

diabloblanco17
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Post #10by diabloblanco17 » 11.07.2004, 08:05

Much better (I assume; it's been almost two months since I saw the last map), though it's still completely unrealistic. Stop blending the biomes along simple lines and make things patchier. Look at the boundaries between biomes on the Earth map you're working from and try to emulate those.
Visit my website for planet maps and textures: http://s92198053.onlinehome.us

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Post #11by Brendan » 19.08.2004, 06:53

I worked on the map some more with the new one being above. The previous version is under the new one on this page. http://www.rit.edu/~bjr5096/worldbuilding/world.html

Brendan


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