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Best tilesize for small objects

Posted: 19.04.2004, 14:04
by rthorvald
What is the most memory-efficient tilesize for virtual textures, when applied to very small objects - say, an asteroid?

This is two questions in one:

1: i assume 512x512 is Ok for the actual tiles?

2: what tilesize value is then best to write in the CTX entry?

-rthorvald