Request: virtual texture tool for MS-Dummies
Posted: 05.04.2004, 15:42
First, a big thank you to everbody who is distributing virtual textures and making them easier to create and use.
Bob Hegwood's Virtual Textures for Dummies is excellent:
http://home.earthlink.net/~bobhegwood/id18.html
jim's Excel based virtual texture calculator makes finding your tile much, much easier:
http://www.shatters.net/~jim/files/VT-tile-calculator_2.zip
Lots of people are producing great textures but I think jestr deserves a special mention (in particular because he has produced level 10 textures of my home town )
ftp://81.111.74.239/
t00fri's virtualtex script is clearly the tool to use to split large images into tiles:
http://www.shatters.net/~t00fri/virtualtex
OK, this is my problem despite all this help and support, I'm still not producing virtual textures of my own. The reason is that my Dummydom exceeds even that of Bob Hegwood's target audience. I have tried and failed to get Cygwin, ImageMagick and NetPbm working on my PC (which, as I understand it, is a prerequisite for running virtualtex.) Maybe if I put more effort into it I could work out a) what these apps are actually supposed to do; and b) why they are not doing it. But having never used Linux, the learning curve seems frighteningly steep .
My request, then, is for a little Windows application that will do what t00fri's script does. Is anybody out there who could do it?
Believe me, I'm not a fan of Microsoft - it's just that, for many of us, Windows is all we know. If it were just me, I wouldn't ask but I suspect that the availability of high-level tiles would increase dramatically if the hurdles faced by dumb Windows users like me were lowered.
I think it would be a very popular tool but if anybody thinks there is a better way to get Windows users making virtual textures, please let me know. Maybe we should just learn what this Cygwin thing is all about. Maybe it's not as bad as it looks.
Adam
Bob Hegwood's Virtual Textures for Dummies is excellent:
http://home.earthlink.net/~bobhegwood/id18.html
jim's Excel based virtual texture calculator makes finding your tile much, much easier:
http://www.shatters.net/~jim/files/VT-tile-calculator_2.zip
Lots of people are producing great textures but I think jestr deserves a special mention (in particular because he has produced level 10 textures of my home town )
ftp://81.111.74.239/
t00fri's virtualtex script is clearly the tool to use to split large images into tiles:
http://www.shatters.net/~t00fri/virtualtex
OK, this is my problem despite all this help and support, I'm still not producing virtual textures of my own. The reason is that my Dummydom exceeds even that of Bob Hegwood's target audience. I have tried and failed to get Cygwin, ImageMagick and NetPbm working on my PC (which, as I understand it, is a prerequisite for running virtualtex.) Maybe if I put more effort into it I could work out a) what these apps are actually supposed to do; and b) why they are not doing it. But having never used Linux, the learning curve seems frighteningly steep .
My request, then, is for a little Windows application that will do what t00fri's script does. Is anybody out there who could do it?
Believe me, I'm not a fan of Microsoft - it's just that, for many of us, Windows is all we know. If it were just me, I wouldn't ask but I suspect that the availability of high-level tiles would increase dramatically if the hurdles faced by dumb Windows users like me were lowered.
I think it would be a very popular tool but if anybody thinks there is a better way to get Windows users making virtual textures, please let me know. Maybe we should just learn what this Cygwin thing is all about. Maybe it's not as bad as it looks.
Adam