My attempt at a watery Mars...
Posted: 03.04.2004, 09:50
Just a quick glimpse of a texture I'm working on. It's my first texture, so please bear with me. Just 2048x1024 for now. I can create and release a 16k version if there's enough demand.
Anyway, comments and critiques are most welcome.
Colour Map
Bump
Specular
The above 800x400 jpegs link to 2048x1024 pngs. The bump map was stitched and process by myself from Mars MOLA data. The colour map started life as the redmarsv3 beta texture from space-graphics.com.
Just stick the PNGs in yer hires dir, and set up an AltSurface or however you want to do it. If I release the 16k version, I'll do it properly with the ssc files, etc.
Here's a file I called waterymars.ssc, which might work o.k.
Anyway, comments and critiques are most welcome.
Colour Map
Bump
Specular
The above 800x400 jpegs link to 2048x1024 pngs. The bump map was stitched and process by myself from Mars MOLA data. The colour map started life as the redmarsv3 beta texture from space-graphics.com.
Just stick the PNGs in yer hires dir, and set up an AltSurface or however you want to do it. If I release the 16k version, I'll do it properly with the ssc files, etc.
Here's a file I called waterymars.ssc, which might work o.k.
Code: Select all
AltSurface "Mars Con Agua" "Sol/Mars"
{
Texture "bluemars-color.*"
BumpMap "bluemars-bump.*"
BumpHeight 4
NormalMap None
Color [ 0.27 0.3 0.27 ]
SpecularTexture "bluemars-spec.*"
SpecularColor [ 0.35 0.3 0.2 ]
SpecularPower 50.0
}