Thanks Don, It now works great, I load the default earth with the "overlay shadows ON" and using the alternative texture for turning them OFF,
I was against Alternative Textures because I believed that Celestia maybe would Load all the earth textures/normal/night maps again even if they would be the same as the stock textures, but I found out that I was wrong and Celestia does not load All the textures again if they are the same and only loads the new added textures. so no extra loading/waiting time
,
The Cloud shadows really look great,
#Cloud Shadows ON
"Earth" "Sol"
{
Texture "Earth_Virtual_32k.ctx"
OverlayTexture "Earth_Cloud_Shadows_8k.dds"
NightTexture "Earth_Night_8k.dds"
SpecularTexture "Earth_Spec_32k.ctx"
Color [ 0.4 0.4 1 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 0.43 0.52 0.65 ]
HazeDensity 0.65
Radius 6378
# Oblateness 0.003
NormalMap "Earth_Normal_8k.dds"
# BumpMap ""
# BumpHeight 0.0
Atmosphere {
Height 300
Upper [ 0.4 0.4 1 ]
Sky [ 0.30 0.48 0.82 ]
Sunset [ 1.0 0.6 0.2 ]
Lower [ 0.30 0.52 0.65 ]
CloudHeight 13
CloudSpeed 0
CloudMap "Earth_Clouds_8k.dds"
}
CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 23.9344694 # 23.93419
Obliquity -23.45
RotationOffset 280.5 # offset at default epoch J2000
Albedo 0.30
}
#Cloud Shadows OFF
AltSurface "Cloud Shadows OFF" "Sol/Earth"
{
Texture "Earth_Virtual_32k.ctx"
NightTexture "Earth_Night_8k.dds"
SpecularTexture "Earth_Spec_32k.ctx"
Color [ 0.4 0.4 1 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 0.43 0.52 0.65 ]
HazeDensity 0.65
Radius 6378.140 # equatorial
NormalMap "Earth_Normal_8k.dds"
}